Sandbox HE Damage Canges Details

NOTE: in this iteration of the sandbox, we test HE shells for tech tree and some reward tanks only, there will be no changes in artillery; the difference in the damage values of some artillery shells is a mistake

The average penetration marker for HE shells has been removed – it sows 0 mm; except for artillery.  RNG of +/- 25% remains.

As already seen.

1.6.1 Sandbox
76 мм 156–260 55–95
90 мм 270–370 95–115
105 мм 360–510 130–180
120 мм 440–530 180–190
122 мм 450–560 180–190
130 мм 580–750 210–270
150 мм 890–950 320–330
183 мм 1750 480

Tanks Tier by Tier

tier Vehicle 1.6.1 Sandbox Gun
Object 260 530 190 122 мм BL-13-1
Object 279 early 530 190 122 мм М62-Т2А
StuG IV 175 65 7,5 cm Stu.K. 40 L/48
Т 55А 420 150 100 mm Panzerkanone D-10T2S L/56
T28 Concept 420 150 105 mm Gun T5
Excalibur 190 70 76 mm ‚Excalibur’ Gun
Chimera 530 190 QF 5-in. Gun
I МS-1 62 20 45 мм mod. 1932 г.
Pz.Kpfw. I 2>1
T1 Cunningham 36 15 37 mm Semiaotumatic Gun M1924
Renault FT brak pocisków HE 13.2 mm Hotchkiss mle 1930
Cruiser Mk. I 2>1
Kolohousenka 65 25 47 mm Rychlopalné dělo Vickers L/20
Renault NC-31 42 15 37 mm KwK 36 L/46.5
Renault Otsu 55 20 37 mm Sogekihou
4TP 70 25 47 mm QFSA
Strv fm/21 16 5 20 mm akan m/Madsen
Fiat 3000 45 15 Cannone da 37/40
II BT-2 62 20 45 мм 20К
Т-60 50 20 37 мм ZiS-19
Pz.Kpfw. II brak pocisków HE 2 cm Flak 38
M2 Light Tank 50 20 37 mm Gun M5
FCM 36 45 15 37 mm SA38
Cruiser Mk. II 3>2
Type 95 Ha-Go 95 35 5.7 cm Gun Type 97
Strv m/38 50 20 37 mm kan m/38 strv
III Т-70 65 25 45 мм ВТ-42
Т-46 65 25 45 мм ВТ-42
Pz.Kpfw. III Ausf. E 90 30 5 cm Kw.K. 38 L/42
Pz.Kpfw. II Ausf. G 40 15 3 cm M.K. 103
M3 Stuart 50 20 37 mm Gun M6
AMX 38 70 25 47 mm SA35
Somua S35 70 25 47 mm SA37
Valentine 4>3
Type 97 Chi-Ha 90 30 47 mm Gun Type 1
Strv m/40L 50 20 37 mm kan m/38-49 strv
IV BT-7 3>4
SU-76М 3>4
Т-28 95 35 57 мм ZiS-4
Pz.Kpfw. II Luchs 40 15 3 cm M.K. 103
Pz.Kpfw. III Ausf. J 90 30 5 cm Kw.K. 39 L/60
StuG III Ausf. B 175 65 7,5 cm Pak 39 L/48
M5 Stuart 50 20 37 mm Gun T16
M8A1 175 65 3-inch AT Gun M7
M7 5>4
AMX 40 175 65 75 mm SA32
Somua SAu 40 350 165 105 mm AC court mle. 1934 S
B1 70 25 47 mm SA37
Valentine AT 3>4
Matilda 110 70 OQF 3-inch Howitzer Mk. I
Type 1 Chi-He 100 35 Experimental 57 mm Tank Gun Shin
Sav m/43 370 130 10,5 cm kan m/44 sav
Lago 175 65 7,5 cm kan m/41 strv
V А-20 4>5
KV-1 280 100 85 мм Ф-30
SU-122А 600 665 152 мм гаубица D-1
Т-34 95 35 57 мм ZiS-4
SU-85 300 105 85 мм D-5С-85BM
VK 16.02 Leopard 90 30 5 cm Kw.K. 39 L/60L
Pz.Kpfw. IV Ausf. H 410 145 10,5 cm Kw.K. L/28
StuG Ausf. G 175 65 7,5 cm Pak 42 L/70
VK 30.01 (H) 175 65 7,5 cm Kw.K. 42 L/70
M24 Chaffee 175 70 75 mm Gun M17
T1 Heavy Tank 185 65 76 mm Gun M1A1
M41 HMC 550 610 155 mm Howitzer M1
M4A1 Sherman 185 65 76 mm Gun M1A1
M10 Wolverine 185 65 76 mm AT Gun M1A2
AMX ELC bis 320 115 90 mm D. 915
S35 CA 320 115 90 mm AC canon DCA 30
BDR G1 B 320 115 90 mm DCA 30
AMX 13 105 AM mle. 50 445 495 105 mm obusier mle. 1950
Sherman III 185 65 76 mm Gun M1A1
AT 2 100 35 QF 6-pdr AT Gun Mk. V
Churchill I 175 65 75 mm Vickers HV
Type 3 Chi-Nu 175 65 7.5 cm Tank Gun Type 5
Ikv 103 370 130 10,5 cm kam ikv 102
Strv m/42 185 65 7,5 cm kan m/43 strv
VI МТ-25 165 60 76 мм С-54М
Т-150 360 130 107 мм ZiS-6
SU-8 600 665 152 ммHowitzer ML-20 mod. 1931
Т-34-85 300 105 85 мм D-5Т-85BM
SU-100 530 190 122 мм D-2-5С
КV-2 910 330 152 мм М-10
КV-1S 6>5
VK 28.01 175 65 7,5 cm Kw.K. 40 L/48L
VK 30.02 (M) 175 65 7,5 cm Kw.K. 42 L/70
Jagdpanzer IV 270 95 8,8 cm Pak L/56
VK 30.01 (P) 270 95 8,8 cm Kw.K. 36 L/56
VK 36.01 (H) 270 95 8,8 cm Kw.K. 36 L/56
T37 185 65 76 mm Gun T91
M6 320 115 90 mm Gun M3
M44 550 610 155 mm Howitzer M45
M4A3E8 Sherman 185 65 76 mm Gun M1A2
M36 Jackson 320 115 90 mm AT Gun M3
AMX 12 t 175 65 75 mm SA50
ARL 44 320 115 90 mm DCA 45
AMX 13 F3 AM 700 775 Canon de 155 mm de 33 calibres
Panhard AMD 178B 175 65 75 mm SA49 (EBR)
ARL V39 320 115 90 mm AC DCA 45
Cromwell 175 65 75 mm Vickers HV
AT 8 190 70 OQF 17-pdr AT Gun Mk. VII
Achilles 190 70 OQF 17-pdr AT Gun Mk. VII
Churchill VII 190 70 OQF 77 mm Gun Mk. II
O-I 890 320 15 cm Howitzer Type 96
Type 4 Chi-To 175 65 7.5 cm Tank Gun Type 5 Model I
Ikv 65 Alt II 320 115 9 cm Bofors L/53
Strv 74 185 65 7,5 cm kan strv 74
VII S-51 1050/1050 1165/1050 203 мм Б-4
SU-152 530 190 122 мм D-25С mod. 1944 г.
IS 530 190 122 мм D-25Т
КV-3 530 190 122 мм D-25Т
Т-43 300 105 85 мм D-5Т-85BM
LTG 300 105 85 мм D-5Т-85BMУ
Jagdpanther 420 150 10,5 cm Pak L/52
Tiger (P) 295 105 8,8 cm Kw.K. 43 L/71
Tiger I 295 105 8,8 cm Kw.K. 43 L/71
Panther 175 65 7,5 cm Kw.K. L/100
Spähpanzer SP I C 270 95 90 mm Mecar
M12 700/700 775/700 155 mm Gun M1A1
T25 AT 320 150 105 mm AT Gun T5E1
T29 420 150 105 mm Gun T5E1
T20 320 115 90 mm Gun M3
T71 CMCD 185 65 76 mm Gun T185E
Lorraine 155 mle. 50 700/700 775/700 Obusier de 155 mm mle. 1950
AMX AC mle. 46 400 145 100 mm AC SA47
AMX M4 mle. 45 320 115 90 mm DCA 45
AMX 13 75 175 65 75 mm SA50
Hotchkiss EBR 260 95 Canon de 75 mm Vo 1000 m/s (EBR)
Challenger 370 130 OQF 32-pdr AT Gun Mk. II
AT 7 280 100 OQF 20-pdr AT Gun Type A Barrel
Black Prince 190 70 OQF 17-pdr Gun MK. VII
Comet 190 70 OQF 77 mm Gun MK. II
O-Ni 890 320 15 cm Howitzer Type 96
Type 5 Chi-Ri 175 65 7.5 cm Autoloading Tank Gun Type 5
Ikv 90 Typ B 320 115 9 cm kan m/f
Leo 410 145 10 cm kan m/34
VIII SU-14-2 1050/1050 1165/1050 203 мм Б-4
ISU-152 950 330 152 мм D-4С
IS-3 530 190 122 мм BL-9
IS-М 530 190 122 мм D-25BM
KV-4 420 150 107 мм ZiS-24
Т-44 330 120 100 мм LB-1
LTTB 300 105 85 мм D-10-85
Ferdinand 630 225 12,8 cm Pak 44 L/55
VK 100.01 (P) 630 225 12,8 cm Kw.K. L/50
Tiger II 420 150 10,5 cm Kw.K. L/68
Panther II 295 105 8,8 cm Kw.K. L/100
HWK 12 320 115 90 mm Mecar N
M40/M43 1050/1050 1165/1050 8-inch Howitzer M1
T28 515 185 120 mm AT Gun T53
T32 420 150 105 mm Gun T5E1
M26 Pershing 320 115 90 mm Gun T15E2M2
M41 Walker Bulldog 260 95 76 mm Gun M32 late
Lorraine 155 mle. 51 750/750 835/750 Canon de 155 mm mle. 1917 G.P.F.
AMX AC mle. 48 515 185 120 mm AC SA46
AMX 65 t 515 185 120 mm D. 1203
Bat.-Châtillon 12 t 260 95 Canon de 75 mm Vo 1000 m/s
Panhard AML Lynx 6×6 320 115 90 mm CN 90 F3
Charioteer 480/480 170 105 mm AT Gun L7
AT 15 280 100 OQF 20-pdr AT Gun Type B Barrel
Caernarvon 370 130 OQF 32-pdr Gun MK. II
Centurion Mk. I 280 100 OQF 20-pdr Gun Type A Barrel
O-Ho 890 320 15 cm Howitzer Type 96
STA-1 320 115 90 mm Gun Type 61
UDES 03 480 170 10,5 cm kan UDES 03
Emil I 460 165 10,5 cm TK 105-9
UDES 14 Alt 5 460 165 10,5 cm strvkan L/45
IX 212А 1050/1050 1165/1050 203 мм Б-4
Object 704 950 330 152 мм BL-10
Object 257 530 190 122 мм BL-13-1 А
Object 705 640 230 130 мм С-70
SТ-I 530 190 122 мм М62-Т2
Т-54 420 150 100 мм D-54
Т-54 LT 330 120 100 мм D-10ТМ mod. 1945 г.
Jagdtiger 700 250 12,8 cm Pak L/66
Mäuschen 630 225 12,8 cm Kw.K. 44 L/55
E 75 630 225 12,8 cm Kw.K. 44 L/55
E 50 510 180 10,5 cm Kw.K. L/52 Ausf. B
Spähpanzer Ru 251 320 115 90 mm Rheinmetall DM1
M53/M55 1050/1050 1165/1050 8-inch Howitzer M47
T95 950 345 155 mm AT Gun T7
M103 515 185 120 mm Gun M58
M46 Patton 480 170 105 mm Gun T5E1M2
T49 910/910 330/365 152 mm Gun-Launcher XM81 (conventional)
Bat.-Châtillon 155 55 750/750 835/750 Canon de 155 mm
AMX 50 Foch 515 185 120 mm AC SA46
AMX M4 mle. 51 610 220 127 mm/54 Model 1948
Bat.-Châtillon 25 t AP 400 145 100 mm SA47
AMX 13 90 320 115 90 mm F3M
Panhard EBR 90 320 115 90 mm D. 921
Conway 770/770 275 B.L. 5.5-in. AT Gun
Tortoise 515 185 120 mm AT Gun L1A1
Conqueror 515 185 120 mm Gun L1A1
Centurion Mk. 7/1 480 170 105 mm Royal Ordnance L7A1
Type 4 Heavy 900/900 330/365 15 cm/45 41st Year Type
Type 61 440 170 105 mm Rifled Gun
Strv 103-0 480 170 10,5 cm kan strv 103 L/62
Emil II 530 190 12 cm akan L/40
UDES 16 480 170 10,5 cm strvkan L/51
X Object 261 900/900 1000/900 180 мм Б-1-П
Object 268 1100 330 152 мм М-64
IS-7 640 230 130 мм С-70
Object 705А 840 330 152 мм М-51
IS-4 530 190 122 мм М62-Т2
Object 140 420 150 100 мм У-8ТС
Т-100 LТ 360 130 100 мм Т-100
Jagdpanzer E 100 1400 415 17 cm Pak
Maus 630 225 12,8 cm Kw.K. 44 L/55
E 100 950 320 15 cm Kw.K. L/38
E 50 Ausf. M 510 180 10,5 Kw.K. L/52 Ausf. K
Rheinmetall Paznerwagen 420 150 105 mm Kanone
T92 HMC 1300/1300 1440/1300 240 mm Howitzer M1
T110E3 1100 345 155 mm AT Gun T7E2
T110E5 515 185 120 mm Gun M58
M48A5 Patton 480 170 105 mm Gun M68
XM551 Sheridan 910/910 330/365 152 mm Gun-Launcher XM81 (conventional)
Bat.-Châtillon 155 58 750/750 835/750 Canon de 155 mm
AMX 50 Foch B 515 185 120 mm AC SA46
AMX M4 mle 54 640 230 130 mm/45 Model 1935
Bat.-Châtillon 25 t 480 170 105 mm mle. 57 (D. 1504)
AMX 13 105 480 170 105 mm D. 1504
Panhard EBR 105 500 180 105 mm D. 1504 (EBR)
FV4005 Stage II 1750/1750 480 183 mm L4
FV217 Badger 620 220 OQF 123 mm Mk. 1
Super Conqueror 515 185 120 mm Gun L1A1
Centurion Action X 480 170 105 mm Gun L7A2
Type 5 Heavy 900/900 330/365 15 cm/45 41st Year Type
STB-1 440 170 105 mm Rifled Gun
Strv 103B 480 170 10,5 cm kan strv 103 L/62
Kranvagn 530 190 12 cm akan L/40
UDES 15/16 530 190 12 cm strvkan L/40

Source: WoT Express but mostly DoM1N




Liked it? Take a second to support jerryatrick53 on Patreon!
Sandbox HE Damage Canges Details

34 thoughts on “Sandbox HE Damage Canges Details

  1. Oh Lord Why says:

    So I guess they actually are just removing the FV4005’s HESH round…? Honestly why even have any HE exlusive guns anymore if you’re going to go this route? Like why should derp HE guns even exist? If Wargaming is actually going to do this, they should just remove those guns and offer full free xp refunds for the research cost of those guns, plus credit compensation because these changes make all of those types of guns completely irrelevant. Plus, if you’re going to do this, you’re going to need to buff the FV4005 and the FV215b 183 just to make them worth playing. Those HESH rounds were the entire reason people even played them in the first place.

    1. They specifically said HESH has been removed for testing purposes. What happens to high-pen HESH and HEP rounds is still unclear. It’s likely they will get more HE damage.

  2. Anonymous says:

    I can’t see this going through. There’s no way players will embrace this garbage. We already have two round on our tanks with close to fixed damages. We don’t need the HE to be predictable. If anything the pen or actually landing a hit should be more predictable. I lost count of how many times my 420pen round bounced off a LT’s gun mantlet.

    1. BlaBlaBlaPA says:

      players that only play russian tanks , and super conq , and chiefs …will gonna be 100% agree with this shit bcz they anyway use only gold ammo , and in return they will not be dmged by HE ammo

  3. I rather welcome this kind of experiment.

    For what i can make out, the new damage values are short of exactly what we see today anyways.
    In the long run the HE potential of any vehicle will be far more obvious.

    As always, lets see how it plays out!!

    1. Anonymous says:

      I’m gonna have to agree with this, since I have played through most of the Japanese heavy line (Type 4 is just too painful and stayed at the O-ho till they raped it) and exclusively used the HE gun on the AT2 these numbers are very close to the actual average damage you get.

      Though with that said I do worry that we’re gonna be looking at the new gold spammo since this doesn’t bounce and it always does the stated damage, so tanks like the T95 could be rapidly whittled down with HE spam when they might be able to do things that would bounce gold spammo.

  4. well, it was obvious the HP pool in the game could not keep up with the power creep, however it makes no sense to reduce HE dmg while not also reducing the dmg to all other ammo types, reducing the dmg on non-penetrating hits would make sense but reducing the alpha dmg to a point where even with penetration it will do less/same damage than AP makes absolutely no sense
    I would like it more to have WoT be a bit more like WoWs where you have the HP pool to take a unexpected hit and be able to react accordingly and fight back, I believe the average match duration is 7 minutes, would it be so bad if by increasing HP a little it increase to 10 minutes?

    1. Tigerstreak says:

      7mins long?
      U r obviously not on the mm rape list
      In 2mins I’ve usually lost 5players
      +4-5mins, it’s all over
      15-5 mm created losses are the norm
      16x losses in a row yday
      Enemy “randomly” get personal rating 6000 players +my team get ²—4000 players.
      Wg might as well quit the pretense +just make it 5 vs 15

      1. I have to ask, do you know what «average match duration» means?
        it obviously does not mean that in a year there’s more 7 minutes long matches than matches of any other duration, it means that if you add every second spent in every match and devide by the total number of matches the average is 7 minutes, and that comes from the fact you have matches as quick as 2 minutes (been there, done that) but also as long as 15 minutes (if you go to your win/loss counter you see the numbers don’t add up because, generally speaking, you would have up to 1% draws)

        and now another question, wouldn’t increasing the HP pool, and thus increasing the average time spent in a match, help with that as well?
        there are players who can’t learn the game as quickly as others, some need time to see how they are losing HP instead of dying in 1 or 2 shots and being sent back to garage, being able to take 1 or 2 more hits than they can right now would help at least 1/3 of those players becoming better, and a larger HP pool can also help reduce the power creep from Tier to Tier making matches more balanced

        and how can I claim that?
        its quite simple, we have seen it work just like that in WoWs where players can make a mistake and still recover IF make th right decision, because they aren’t generally pusnished as severelly fom a single mistake as we are in WoT and that experience will help at least a portion of the players grow

  5. ChrisTheViking says:

    Lots of good thoughts here. But for what it’s worth a reduction in HE would make armour relevant again, i.e. more fun in heavy tanks.

    1. well, it does not, armor feels irrelevant because the game is full with point&click OP tanks and lazy players who only use GOLD AMMO, nothing to do with HE, if they balance gold ammo to do less damage it will lead to those lazy players using it less because on a 1-on-1 confrontation the number of times they win will drastically decrease since gold ammo would no longer have the DPM to overpower the opposing tank

    2. Anonymous says:

      From what I gather, this is a buff for HE against heavy tanks but a nerf for HE against thin armor tanks. Instead of doing a tiny bit of damage on heavies, u’ll get more every time. And for thin armor, u won’t get that monster damage shot it, it’ll just be capped.

  6. BorisTheBlade says:

    They can’t change the 183 – they turned it into a Premium and sold it as part of the black market remember?

    To the people who say the new damage is close to what you get nowadays anyway – my KV2 and M4A1 says BULLSHIT.

    Go and watch QBs video on this – the new HE dmg is WAAAAAY below what you would reliably get beforehand.

    This will never make it to public… think of all the implications – Spall Liners become useless – Refunds required for all those who purchased these.

  7. Infernalzen says:

    It seems to me, that the few players that have posted here,
    Have great subject knowledge +have already brain stormed the situation, each with highly valid points.
    I agree that these values are close to current in game results.
    1 shotting light armour will disappear… So that realism will go +lights will pick off these tanks easier….
    I think arty values should also be reduced, so no more 1 shotting from them either.
    These changes also take away aiming skill, with no failing to pen.
    Bad idea.
    All negatively affecting tanks that aren’t in Russian trees.
    Hmm wg how’s your rouble income vs that from the rest of the world

  8. Brictoria says:

    Not sure about high tiers, but the changes at low tier may help bring in new players…I can imagine a new player in tier 3 being 1-shot by a Hetzer using HE (for example) isn’t likely to have a positive view of the game.

    It’s just a shame they couldn’t have dropped HE pen at lower tiers (to prevent 1-hit kills), and at higher maybe made HE work in a similar manner to that of Artillery (stun rather than massive damage). This would also have the effect of making spall liners and suspension (if altered to protect tracks against HE splash) viable options for equipment rather than rammer, vert-stab, vents/optics which is most common choice.

    1. Brictoria says:

      Having watched the video, it seemed more of a whine that he could no longer 1-shot the lightly armored targets, giving those players a chance to participate in the battle and return fire. He didn’t make much mention of the option of switching the guns (the 107mm gives a slightly lower DPM on the KV-2, with better pen and fire rate, for example, allowing you to spread damage among multiple targets instead of “overkill” on a single target then long reload where you cannot support the team).

      It was as though he was looking for some way to make it about gold rounds, rather than play style\gun choice – After all, why worry about weak-spots when you can hit anywhere on a lower tier and 1-shot them with no thought needed (and no motivation for the garaged player to want to continue playing the game, particularly if it happens multiple times in a session).

      As an aside, this change may also help counter the camping problem, as it would lowers the risk of being insta-killed if you leave cover (There’s still the possibility of 15 guns aimed at your rock, though, just waiting for you to peek).

      1. Bepis says:

        If you ever use the 107mm on the KV-2, you’re missing the entire point of the tank. If anybody wanted consistent damage, then you’d just see lobbies full of meta tanks like Cromwells and T-34-85Ms. Derp guns break up the monotony of this boring ass game. I’ve been playing for 9 years and never once have I complained about being one shot. It’s a part of the game. It’s a very high risk high reward play style. If I wanted consistency, I’d just play the Cromwell 24/7 at tier 6 because why play anything else?

      2. Brictoria says:

        Yes, Bepis, YOU have been playing for 9 years, but think about someone who is new to the game, maybe playing their first 10 games…How motivated do you think they would be to continue in a game where they are 1-shot in the first minute of the game? Now imagine it happens again in the next 2-3 games they play…

        While the Derp does have the “fun” factor for some “experienced” players, WG need new players to be brought into the game as otherwise natural attrition will cause the player base to drop to unsustainable levels.

        BTW, your argument in favor of the current HE mechanic (Been playing for 9 years, never complained about being 1-shot, breaks up monotony, etc.) could equally be used by other players (myself included) to describe the change from the original artillery mechanics – Would you like that back?

      3. Bepis says:

        Dude. Stop acting like people are coming to play this game. They’re putting bots in low tier games now for a reason. People know what this game is by now. It’s pay to win, it’s filled with bots in high tier games that are used as xp farmers, etc. This game has been in a retention period for a very long time. You only have more players to lose at this point than new players to gain.

        I mean to also go against your point of “motivation,” how much motivation would you have when you get circled by a wheeled tank to death or you just melted by some 5 skill crew Cromwell driver that just wrecks you? If you’re new, you’re going to get obliterated by all the veteran players on here because we all know how to play the game and we’ve got fully optimized crews to do it in. There is no catch-up for a newer player. You’re going to get destroyed, whether it’s by getting one shot by a derp Sherman or getting picked apart by an invisible T67 or whatever, you’re still going to get destroyed.

        Also, the difference between getting shot by a KV-2 and getting spammed to death by an artillery is the fact that you actually have to stick your gun out as a KV-2 driver. There is absolutely no risk at all in playing artillery, especially now since most of the time your biggest concern was your own teammates killing you for actually playing artillery. I have a Conqueror GC and I’ve abused it A LOT, so don’t try to tell me why artillery hasn’t been the bane of this game’s existence since forever.

        And it’s not like getting permatracked to death is exactly fun either all because you used your repair kit less than a minute ago, or even getting half your health picked away by an autoloading french tank, or even just getting shredded by some broken ass invisible TD like an E-25 or one of the Swedish cheese wedges. It’s like picking your poison in this game.

        Also, just for arguments sake, why would you EVER grind out the KV-2 to play it like a T-150? The T-150, with the 107mm is MILES above the KV-2. It carries more rounds, has better gun handling, better armor, better hp, better mobility in every single way, and it doesn’t need two loaders. Unless you’re actually grinding for the S-51, it’s completely pointless to ever research the KV-2 if these changes are pushed. That 152mm gun is the ENTIRE POINT of the KV-2. It’s the reason people even look at it as a research option.

      4. Anonymous says:

        KV-2 has a 18+sec reload and a very slow turret traverse. If it’s killing u in one shot then u’re doing something wrong. U’re exposing ur weak spots or u’re standing in a field. Judging by ur one-size-fits-all attitude, I’m guessing u like to sit in a field and complain about tanks sniping u and how it’s everyone else’s fault.

      5. BorisTheBlade says:

        Read through this comment and you other arguments…. you wouldn’t be a communist would you by chance? Can’t be different to everyone else – conform to the masses etc.etc.?

        By your argument we need to:

        1) Remove all heavily armoured tanks from the game because “how motivated would new players be” when they cannot pen the front of heavy tanks which they see?
        2) Nerf all fast lights by making all tanks the same speed – because if a new player is in say a TD with god awful traverse… “how motivated would new players be” if they were circle worked to death?
        3) Remove all camouflage / cover from all maps – eg trees – because “how motivated would new players be” if a player using bush mechanics correctly killed a new player without the new player ever spotting them.

        So lets make all tanks on all tech trees the same – 50 dmg per shot – get rid of all armor – nothing to learn for new players – but keep them motivated…………

        Yeah – that’ll work well for the longevity of the game. Lucky WGing doesn’t have you working for them – they would already be out of business.

  9. Ardent says:

    This will kill diversity of the game and make it too predictable. now we always pen with gold, and always make smae damage with new HE, negating the skill and knowedge of the game. this is sad.

  10. TXGamer says:

    So much for the Cruiser II being a useful tank if this change goes through (and I’m not commenting for/against the change — I want to play with it first). Almost all of the fun of that tank (plus others) is it’s out-sized ability to deal damage while being very susceptible to enemy fire.

  11. Anonymous says:

    Did World of Tanks player base ask for the HE nerf? NO!!

    We have been asking for other things to make the game more enjoyable like bringing back the old maps, and/or more new maps, and fixing the matchmaker.

    Another BAD DECISION on wargaming’s behalf that will cost them more NA server players.

Leave a Reply