Here we have the vehicle changes that Wargaming EU thought we didn’t deserve to know so we got them in Russian. Well played EU.
44 Pantera (tier VIII):
- The spread of the gun Cannone da 90/53 in the Turret P.44 Pantera prima variante was changed from 0.36 to 0.35 m.
- The spread of the gun Cannone da 90/74 in the Turret P.44 Pantera prima variante was changed from 0.36 to 0.35 m.
- The spread of the gun Cannone da 90/53 in the Turret P.44 Pantera seconda variante was changed from 0.35 to 0.34 m.
- The spread of the gun Cannone da 90/74 in the Turret P.44 Pantera seconda variante was changed from 0.34 to 0.33 m.
Prototipo Standard B (tier IX):
- The spread of the gun Cannone da 90 Rh in the Turret Prototipo Standard A (W 2) was changed from 0.34 to 0.33 m.
- The spread of the gun Cannone da 105 Rh V1 in the Turret Prototipo Standard A (W 2) was changed from 0.36 to 0.35 m.
- The spread of the gun Cannone da 90 Rh in the Turret of Prototipo Standard B (R 1) was changed from 0.33 to 0.32 m.
- The spread of the gun Cannone da 105 Rh V1 in the Turret Prototipo Standard B (R 1) was changed from 0.36 to 0.35 m.
- The spread of the gun Cannone da 105 Rh V1 when the Turret of the Prototipo Standard B (R 1) is rotated is reduced by 12%.
- The spread of the gun Cannone da 105 Rh V1 when turning the Turret of Prototipo Standard A (W 2) is reduced by 12%.
- The aim time of the Cannone da 105 Rh V1 gun for the Prototipo Standard B (R 1) has been changed from 2.5 to 2.3 seconds.
- The aim time of the Cannone da 105 Rh V1 for the Prototipo Standard A (W 2) has been changed from 2.5 to 2.4 seconds.
- The drum intershell time for the Cannone da 105 Rh V1 tool for all turrets has been reduced from 3.25 to 3.0 seconds.
Progetto M40 mod. 65 (tierX):
- The spread was changed from 0.34 to 0.33 m.
- Tspread during turret rotation is reduced by 14%.
- The aim time was changed from 2.3 to 2.1 seconds.
- The drum intershell time is reduced from 2.75 to 2.5 seconds.
Tier X already has a really solid gun. I think the tank just needs more hp/t.
absolutely not.
Pretty similar playstyle / armor tanks (TVP as autoloader , leopard as single shooter) do it better for intraclip, aimtime, reload time;
Pretty similar intraclip, aimtime, reload time tanks (bat as autoloader, STB as single shooter) do it better for playstyle / armor.
Damn it. The 105 should get 390 alpha. Not even the lights kept their bs 360 alpha
-1s per shell loading
While the decrease in clip time on the tier X is nice, it still doesn’t fix its absolutely horrible DPM.
NA got the details in english though fyi, https://worldoftanks.com/en/news/announcements/update-1-0-1-second-common-test/
I feel like the last shell reload is too punishing.
The whole Auto-Reloading system feels a bit bleh to me. Then again, it could be that I’m use to the Ready Racks from Armored Warfare (that work similarly, except every round takes the same time to load into the “clip”). The Italian Leo (Tier IX) in particular felt really bleh, and that was from more than just the Auto-Reloader (though I didn’t get to the tier X before the update)
The tier X felt really good only I wish it had a stronger hp/t. The gun was already the best gun in the game according to their own rating system. The gun just requires patience to use.
They could just make the reload times constant, the dynamic reload time is a needless complication that only makes balancing more difficult.
my leopard 1 look more like trash… damn it wg
There’s literally no reason to keep the alpha dmg at 360. Every other tier 9+ 105mm in the game has 390 alpha.
Not to mention the French Sherman at tier VIII
Except the Panzerwagen because screw German tanks.
Seems good so far, though I’d prefer if they buffed the gun alpha to 390, 360 is just not right for a 105mm gun.
No worries. We will soon get a Russian autoloader with a hard turret, crazy sloped hull with spaced armor, 100 hp/t power/weight ratio, an 8 shell clip with 18 sec reload and 0.7 sec intra-clip reload. I almost forgot the 490 alpha damage, 0.31 (yeah the paper stats will say 0.42, but you know, Russian accuracy) dispersion, 1.65 aim time and 1400 m/s projectile speed. Hits at weak spots will bounce because of Stalinium armor.
Won’t keep the frontline gamemode in? I am dissapoint.. =(
stop making the gun parameters of these mediums like all the other mediums… now it has sniper like gun handling with auto loader potential… 👎🏻