ST 0.9.10, Italian Battleships

Please note that all information in the development blog is preliminary and subject to change during testing. Any showcased features may or may not end up on the main server. The final information will be published on our game’s website.

Researchable Italian battleships will be added to the game in the upcoming supertest session.

Researchable Italian battleships will be added to the game in the upcoming supertest session.

The ships of the new branch are most effective in combat at medium range. The main features of the Italian battleships:

  • Like the Italian cruisers, instead of HE shells, the new ships are armed with SAP shells. They inflict high damage on weakly and moderately protected targets and ship parts, but do not cause fires.
  • The “Exhaust smoke generator” is among the consumables of the Italian battleships, which will allow you to hide from the enemy without sacrificing speed.
  • A large number of guns with a relatively short firing range and not very good accuracy.
  • Secondary battery with good accuracy, but short range
  • Decent concealment and average maneuverability, quickly turning turrets and rather good armor.

Italian battleship Andrea Doria, tier VI

Hit points – 45,000. Plating – 26 mm.

Main battery – 2×3, 2×2 320 mm. Firing range – 17.2 km. Maximum AP shell damage – 9,700. AP initial velocity – 830 m/s. Maximum SAP shell damage – 10,250. SAP initial velocity – 830 m/s. Penetration of SAP shell – 82 mm. Reload time – 30.0 s. 180 degree turn time – 36.0 s. Maximum dispersion – 235 m. Sigma – 1.60.

Secondary Armament:
4×3 135.0 mm, range – 3.5 km. Maximum HE shell damage – 1950. Chance to cause fire – 9%. HE initial velocity – 825 m/s
10×1 90.0 mm, range – 3.5 km. Maximum HE shell damage – 1300. Chance to cause fire – 5%. HE initial velocity – 860 m/s

AA defense: 8×2 20.0 mm, 9×2 37.0 mm, 10×1 90.0 mm.
AA defense short-range: continuous damage per second – 60, hit probability – 70 %, action zone 0.1-2.0 km;
AA defense mid-range: continuous damage per second – 193, hit probability – 75 %, action zone 0.1-3.5 km;
AA defense long-range: continuous damage per second – 123, hit probability – 75 %, action zone 0.1-4.6 km;
Number of explosions in a salvo – 4, damage within an explosion – 1,050; action zone 3.5-4.6 km.

Maximum speed – 27.0 kt. Turning circle radius – 640 m. Rudder shift time – 13.0 s. Surface detectability – 13.3 km. Air detectability – 8.1 km. Detectability after firing main guns in smoke – 10.6 km.
Available consumables:
Slot1 – Damage Control Party (Duration time 15 s; Reload time 80 s)
Slot 2 – Repair Party
Slot 3 – Exhaust Smoke Generator (Duration time 45 s; Duration time 10 s; Reload time 180 s; Charges 3; Radius 510.0 m)

Italian battleship Francesco Caracciolo, tier VII

Hit points – 54,500. Plating – 26 mm.

Main battery – 4×2 381 mm. Firing range – 17.0 km. Maximum AP shell damage – 12,000. AP initial velocity – 850 m/s. Maximum SAP shell damage – 14,050. SAP initial velocity – 880 m/s. Penetration of SAP shell – 96 mm. Reload time – 28.0 s. 180 degree turn time – 30.0 s. Maximum dispersion – 233 m. Sigma – 1.60.

Secondary Armament:
4×3 152.0 mm, range – 4.0 km. Maximum HE shell damage – 2,100. Chance to cause fire – 7%. HE initial velocity – 950 m/s
12×1 90.0 mm, range – 4.0 km. Maximum HE shell damage – 1,300. Chance to cause fire – 5%. HE initial velocity – 860 m/s

AA defense: 8×2 37.0 mm, 10×6 20.0 mm, 12×1 90.0 mm.
AA defense short-range: continuous damage per second – 137, hit probability – 70 %, action zone 0.1-2.0 km;
AA defense mid-range: continuous damage per second – 168, hit probability – 75 %, action zone 0.1-3.5 km;
AA defense long-range: continuous damage per second – 147, hit probability – 75 %, action zone 0.1-4.6 km;
Number of explosions in a salvo – 5, damage within an explosion – 1,120; action zone 3.5-4.6 km.

Maximum speed – 29.0 kt. Turning circle radius – 740 m. Rudder shift time – 14.3 s. Surface detectability – 13.3 km. Air detectability – 9.1 km. Detectability after firing main guns in smoke – 12.3 km.

Available consumables:
Slot 1 – Damage Control Party (Duration time 10 s; Reload time 80 s)
Slot 2 – Repair Party
Slot 3 – Exhaust Smoke Generator (Duration time 45 s; Duration time 10 s; Reload time 180 s; Charges 3; Radius 510.0 m;)

Italian battleship Vittorio Veneto, tier VIII

Hit points – 64,800. Plating – 32 mm.

Main battery – 3×3 381 mm. Firing range – 18.1 km. Maximum AP shell damage – 12,000. AP initial velocity – 850 m/s. Maximum SAP shell damage – 14,050. SAP initial velocity – 880 m/s. Penetration of SAP shell – 96 mm. Reload time – 30.0 s. 180 degree turn time – 30.0 s. Maximum dispersion – 244 m. Sigma – 1.60.

Secondary Armament:
4×3 152.0 mm, range – 4.5 km. Maximum HE shell damage – 2100. Chance to cause fire – 7%. HE initial velocity – 950 m/s
12×1 90.0 mm, range – 4.5 km. Maximum HE shell damage – 1300. Chance to cause fire – 5%. HE initial velocity – 860 m/s

AA defense: 12×2 37.0 mm, 8×6 20.0 mm, 12×1 90.0 mm.
AA defense short-range: continuous damage per second – 105, hit probability – 70 %, action zone 0.1-2.0 km;
AA defense mid-range: continuous damage per second – 245, hit probability – 75 %, action zone 0.1-3.5 km;
AA defense long-range: number of explosions in a salvo – 6, damage within an explosion – 1190, continuous damage per second – 140, hit probability – 75 %, action zone 0.1-4.6 km;
Number of explosions in a salvo – 6, damage within an explosion – 1,190; action zone 3.5-4.6 km.

Maximum speed – 30.0 kt. Turning circle radius – 810 m. Rudder shift time – 15.5 s. Surface detectability – 14.9 km. Air detectability – 10.7 km. Detectability after firing main guns in smoke – 13.7 km.

Available consumables:
Slot 1 – Damage Control Party (Duration time 10 s; Reload time 80 s;
Slot 2 – Repair Party
Slot 3 – Exhaust Smoke Generator (Duration time 45 s; Duration time 10 s; Reload time 180 s; Charges 3; Radius 510.0 m)
4 slot – Fighter/Spotting Aircraft

Italian battleship Cristoforo Colombo, tier X

Hit points – 89,900. Plating – 32 mm.

Main battery – 4×4 381 mm. Firing range – 18.9 km. Maximum AP shell damage – 12,000. AP initial velocity – 850 m/s. Maximum SAP shell damage – 14,050. SAP initial velocity – 880 m/s. Penetration of SAP shell – 96 mm. Reload time – 38.0 s. 180 degree turn time – 30.0 s. Maximum dispersion – 251 m. Sigma – 1.60.

Secondary Armament:
12×2 90.0 mm, range – 5.0 km. Maximum HE shell damage – 1300. Chance to cause fire – 5%. HE initial velocity – 860 m/s
6×3 152.0 mm, range – 5.0 km. Maximum HE shell damage – 2100. Chance to cause fire – 7%. HE initial velocity – 950 m/s

AA defense: 8×4 37.0 mm, 8×2 37.0 mm, 20×6 20.0 mm, 12×2 90.0 mm.
AA defense short-range: continuous damage per second – 245, hit probability – 70 %, action zone 0.1-2.0 km;
AA defense mid-range: continuous damage per second – 406, hit probability – 75 %, action zone 0.1-3.5 km;
AA defense long-range: continuous damage per second – 186, hit probability – 75 %, action zone 0.1-4.6 km;
Number of explosions in a salvo – 8, damage within an explosion – 1,400; action zone 3.5-4.6 km.

Maximum speed – 29.6 kt. Turning circle radius – 960 m. Rudder shift time – 18.0 s. Surface detectability – 16.4 km. Air detectability – 13.9 km. Detectability after firing main guns in smoke – 15.1 km.

Available consumables:
Slot 1 – Damage Control Party (Duration time 10 s; Reload time 80 s;
Slot 2 – Repair Party
Slot 3 – Exhaust Smoke Generator (Duration time 45 s; Duration time 10 s; Reload time 180 s; Charges 3; Radius 510.0 m;
Slot 4 – Fighter/Spotting Aircraft

All stats are listed without crew and upgrade modifiers but with best available modules. The stats are subject to change during the testing.

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ST 0.9.10, Italian Battleships

5 thoughts on “ST 0.9.10, Italian Battleships

      1. there’s a lot to say about that but the most important is that the documents used as the base for both the Genovian and even Spanish origin theories have been proven to have been adulterated and thus fake
        his grandson, the 1st Duke of Veragua (a territory in Central America from Nicaragua, Costa Rica and Panama), also claimed the document added to Colombus testament regarding Genoa was fake
        it is also known that Colombus, being married to the daughter of a Portuguese noble, wrote to the King of Castille «I left my wife and my children in my homeland to come serve you» and that in Spanish documents he is described as «the Portuguese»
        additionally there are no documents known to have been written by him in proper latin, his documents are either written in Spanish (Castilian) full with words with Portuguese origin, according to a Spanish linguistics expert, or in vulgar latin fo Spanish influence

        in fact it is rather strange that people take the bibliography of the son of his mistress as 100% accurate, ha no one ver considered the fact that married men lie to their mistresses? furthermore they claim Colombus was the son of a weaver which made him a pleb, so how would he marry the daughter of a Portuguese Noble? additionally marry someone who was a member of the Military Order of St.James and required direct authorization from the King of Portugal, John II, to marry?

        the details simply don’t match the Genovian origin theory

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