ST 0.9.10, Italian Battleships

Please note that all information in the development blog is preliminary and subject to change during testing. Any showcased features may or may not end up on the main server. The final information will be published on our game’s website.

Researchable Italian battleships will be added to the game in the upcoming supertest session.

Researchable Italian battleships will be added to the game in the upcoming supertest session.

The ships of the new branch are most effective in combat at medium range. The main features of the Italian battleships:

  • Like the Italian cruisers, instead of HE shells, the new ships are armed with SAP shells. They inflict high damage on weakly and moderately protected targets and ship parts, but do not cause fires.
  • The “Exhaust smoke generator” is among the consumables of the Italian battleships, which will allow you to hide from the enemy without sacrificing speed.
  • A large number of guns with a relatively short firing range and not very good accuracy.
  • Secondary battery with good accuracy, but short range
  • Decent concealment and average maneuverability, quickly turning turrets and rather good armor.

Italian battleship Andrea Doria, tier VI

Hit points – 45,000. Plating – 26 mm.

Main battery – 2×3, 2×2 320 mm. Firing range – 17.2 km. Maximum AP shell damage – 9,700. AP initial velocity – 830 m/s. Maximum SAP shell damage – 10,250. SAP initial velocity – 830 m/s. Penetration of SAP shell – 82 mm. Reload time – 30.0 s. 180 degree turn time – 36.0 s. Maximum dispersion – 235 m. Sigma – 1.60.

Secondary Armament:
4×3 135.0 mm, range – 3.5 km. Maximum HE shell damage – 1950. Chance to cause fire – 9%. HE initial velocity – 825 m/s
10×1 90.0 mm, range – 3.5 km. Maximum HE shell damage – 1300. Chance to cause fire – 5%. HE initial velocity – 860 m/s

AA defense: 8×2 20.0 mm, 9×2 37.0 mm, 10×1 90.0 mm.
AA defense short-range: continuous damage per second – 60, hit probability – 70 %, action zone 0.1-2.0 km;
AA defense mid-range: continuous damage per second – 193, hit probability – 75 %, action zone 0.1-3.5 km;
AA defense long-range: continuous damage per second – 123, hit probability – 75 %, action zone 0.1-4.6 km;
Number of explosions in a salvo – 4, damage within an explosion – 1,050; action zone 3.5-4.6 km.

Maximum speed – 27.0 kt. Turning circle radius – 640 m. Rudder shift time – 13.0 s. Surface detectability – 13.3 km. Air detectability – 8.1 km. Detectability after firing main guns in smoke – 10.6 km.
Available consumables:
Slot1 – Damage Control Party (Duration time 15 s; Reload time 80 s)
Slot 2 – Repair Party
Slot 3 – Exhaust Smoke Generator (Duration time 45 s; Duration time 10 s; Reload time 180 s; Charges 3; Radius 510.0 m)

Italian battleship Francesco Caracciolo, tier VII

Hit points – 54,500. Plating – 26 mm.

Main battery – 4×2 381 mm. Firing range – 17.0 km. Maximum AP shell damage – 12,000. AP initial velocity – 850 m/s. Maximum SAP shell damage – 14,050. SAP initial velocity – 880 m/s. Penetration of SAP shell – 96 mm. Reload time – 28.0 s. 180 degree turn time – 30.0 s. Maximum dispersion – 233 m. Sigma – 1.60.

Secondary Armament:
4×3 152.0 mm, range – 4.0 km. Maximum HE shell damage – 2,100. Chance to cause fire – 7%. HE initial velocity – 950 m/s
12×1 90.0 mm, range – 4.0 km. Maximum HE shell damage – 1,300. Chance to cause fire – 5%. HE initial velocity – 860 m/s

AA defense: 8×2 37.0 mm, 10×6 20.0 mm, 12×1 90.0 mm.
AA defense short-range: continuous damage per second – 137, hit probability – 70 %, action zone 0.1-2.0 km;
AA defense mid-range: continuous damage per second – 168, hit probability – 75 %, action zone 0.1-3.5 km;
AA defense long-range: continuous damage per second – 147, hit probability – 75 %, action zone 0.1-4.6 km;
Number of explosions in a salvo – 5, damage within an explosion – 1,120; action zone 3.5-4.6 km.

Maximum speed – 29.0 kt. Turning circle radius – 740 m. Rudder shift time – 14.3 s. Surface detectability – 13.3 km. Air detectability – 9.1 km. Detectability after firing main guns in smoke – 12.3 km.

Available consumables:
Slot 1 – Damage Control Party (Duration time 10 s; Reload time 80 s)
Slot 2 – Repair Party
Slot 3 – Exhaust Smoke Generator (Duration time 45 s; Duration time 10 s; Reload time 180 s; Charges 3; Radius 510.0 m;)

Italian battleship Vittorio Veneto, tier VIII

Hit points – 64,800. Plating – 32 mm.

Main battery – 3×3 381 mm. Firing range – 18.1 km. Maximum AP shell damage – 12,000. AP initial velocity – 850 m/s. Maximum SAP shell damage – 14,050. SAP initial velocity – 880 m/s. Penetration of SAP shell – 96 mm. Reload time – 30.0 s. 180 degree turn time – 30.0 s. Maximum dispersion – 244 m. Sigma – 1.60.

Secondary Armament:
4×3 152.0 mm, range – 4.5 km. Maximum HE shell damage – 2100. Chance to cause fire – 7%. HE initial velocity – 950 m/s
12×1 90.0 mm, range – 4.5 km. Maximum HE shell damage – 1300. Chance to cause fire – 5%. HE initial velocity – 860 m/s

AA defense: 12×2 37.0 mm, 8×6 20.0 mm, 12×1 90.0 mm.
AA defense short-range: continuous damage per second – 105, hit probability – 70 %, action zone 0.1-2.0 km;
AA defense mid-range: continuous damage per second – 245, hit probability – 75 %, action zone 0.1-3.5 km;
AA defense long-range: number of explosions in a salvo – 6, damage within an explosion – 1190, continuous damage per second – 140, hit probability – 75 %, action zone 0.1-4.6 km;
Number of explosions in a salvo – 6, damage within an explosion – 1,190; action zone 3.5-4.6 km.

Maximum speed – 30.0 kt. Turning circle radius – 810 m. Rudder shift time – 15.5 s. Surface detectability – 14.9 km. Air detectability – 10.7 km. Detectability after firing main guns in smoke – 13.7 km.

Available consumables:
Slot 1 – Damage Control Party (Duration time 10 s; Reload time 80 s;
Slot 2 – Repair Party
Slot 3 – Exhaust Smoke Generator (Duration time 45 s; Duration time 10 s; Reload time 180 s; Charges 3; Radius 510.0 m)
4 slot – Fighter/Spotting Aircraft

Italian battleship Cristoforo Colombo, tier X

Hit points – 89,900. Plating – 32 mm.

Main battery – 4×4 381 mm. Firing range – 18.9 km. Maximum AP shell damage – 12,000. AP initial velocity – 850 m/s. Maximum SAP shell damage – 14,050. SAP initial velocity – 880 m/s. Penetration of SAP shell – 96 mm. Reload time – 38.0 s. 180 degree turn time – 30.0 s. Maximum dispersion – 251 m. Sigma – 1.60.

Secondary Armament:
12×2 90.0 mm, range – 5.0 km. Maximum HE shell damage – 1300. Chance to cause fire – 5%. HE initial velocity – 860 m/s
6×3 152.0 mm, range – 5.0 km. Maximum HE shell damage – 2100. Chance to cause fire – 7%. HE initial velocity – 950 m/s

AA defense: 8×4 37.0 mm, 8×2 37.0 mm, 20×6 20.0 mm, 12×2 90.0 mm.
AA defense short-range: continuous damage per second – 245, hit probability – 70 %, action zone 0.1-2.0 km;
AA defense mid-range: continuous damage per second – 406, hit probability – 75 %, action zone 0.1-3.5 km;
AA defense long-range: continuous damage per second – 186, hit probability – 75 %, action zone 0.1-4.6 km;
Number of explosions in a salvo – 8, damage within an explosion – 1,400; action zone 3.5-4.6 km.

Maximum speed – 29.6 kt. Turning circle radius – 960 m. Rudder shift time – 18.0 s. Surface detectability – 16.4 km. Air detectability – 13.9 km. Detectability after firing main guns in smoke – 15.1 km.

Available consumables:
Slot 1 – Damage Control Party (Duration time 10 s; Reload time 80 s;
Slot 2 – Repair Party
Slot 3 – Exhaust Smoke Generator (Duration time 45 s; Duration time 10 s; Reload time 180 s; Charges 3; Radius 510.0 m;
Slot 4 – Fighter/Spotting Aircraft

All stats are listed without crew and upgrade modifiers but with best available modules. The stats are subject to change during the testing.

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