In this particular video…nothing I can see but it is WG…So Something will break I’m sure…
In WoT as a whole? Well I could go on writing a series of books about broken shit in WoT.
That would be fun, only things I know are broken are mm, arty, penetration, view range, and wargaming’s promises for Havoc physics, feel free to add, thought something was broken with the Swedish tank other than its historical role.
I believe there will be a dpm increase whenever the tank takes the 2.5 sec needed to go into its siege mode, I don’t believe this tank can dpm bum rush anyone however.
Also, what’s the use of the tier 6 premium? size comparisons?
wait… we already knew that, what’s so special about training a crew in the wrong vehicle class? already train a lot of my German medium tank crews in my E25 since I’m too cheap to buy a German premium medium and I’m sure a lot of other players do it with their IS-6’s and other stuff.
haha agree, my t26e4 trained crew for my e3, e4, e5, m48, 28 proto and hellcat xD man is a super versatile train platform, 2 skills and ready to go… next crew plz
It have to have a tremendous precision of the gun! The whole TD is aiming not just the gun.
The crew setup is weird to say the least and makes the premium even more pointless as a crew trainer. Historically the Strv 103 had a driver/gunner, a commander who also had the same controls as the driver/gunner, and a rear driver/radio operator. It had no loader as the gun was autoloading, although the rear driver had to manually load smoke shells. How does that equate to a commander/gunner, driver/gunner and a radio operator/loader? Why not go for a commander/gunner, gunner/driver and driver/radio operator/loader and make the premium medium slightly more useful for both lines? My guess is that no other tank except the tier 8-10 TDs are going to have a crew member with radio operator as primary skill, which forces you to spend a lot of gold if you want to keep the same crew with trained skills for the whole line.
The crew setup is weird to say the least and makes the premium even more pointless as a crew trainer for both the light/medium/heavy line and especially the TD line. My guess is that no other tank in the initial Swedish tree except the tier 8-10 TDs (and possibly the Lago and Strv m/42, which are tier 4-5 medium tanks) are going to have a crew member with radio operator as primary skill. This forces you not only to use a lot of gold if you want to use the same crew with skills trained for the whole respective lines, not to mention using the premium to train your crews, but even more so considering you have to switch crew roles. Historically the Strv 103 had a driver/gunner, a commander who also had the same controls as the driver/gunner, and a rear driver/radio operator. It had no loader as the gun was autoloading, although the rear driver had to load smoke shells manually if they were to be fired. How does that equate to a commander/gunner, driver/gunner and radio operator/loader? Why not go for a commander/gunner, gunner/driver and driver/radio operator/loader? That would make the progression through the lines easier and more logical, the premium slightly more useful/less useless, and not force you spend gold to keep your crew/crew skills intact.
The crew setup is weird to say the least and makes the premium even more pointless as a crew trainer for both the light/medium/heavy line and especially the TD line. My guess is that no other tank in the initial Swedish tree except the tier 8-10 TDs (and possibly the Lago and Strv m/42, which are tier 4-5 medium tanks) are going to have a crew member with radio operator as primary skill. This forces you not only to use a lot of gold if you want to use the same crew with skills trained for the whole respective lines, not to mention using the premium to train your crews, but even more so considering you have to switch crew roles. Historically the Strv 103 had a driver/gunner, a commander who also had the same controls as the driver/gunner, and a rear driver/radio operator. It had no loader as the gun was autoloading, although the rear driver had to load smoke shells manually if they were to be fired. How does that equate to a commander/gunner, driver/gunner and radio operator/loader? Why not go for a commander/gunner, gunner/driver and driver/radio operator/loader? That would make the progression through the lines easier and more logical, the premium slightly more useful/less useless, and not force you spend gold to keep your crew/crew skills intact.
The crew setup is weird to say the least and makes the premium even more pointless as a crew trainer for both the light/medium/heavy line and especially the TD line. My guess is that no other tank in the initial Swedish tree except the tier 8-10 TDs (and possibly the Lago and Strv m/42, which are tier 4-5 medium tanks) are going to have a crew member with radio operator as primary skill. This forces you not only to use a lot of gold if you want to use the same crew with skills trained for the whole respective lines, not to mention using the premium to train your crews, but even more so considering you have to switch crew roles. Historically the Strv 103 had a driver/gunner, a commander who also had the same controls as the driver/gunner, and a rear driver/radio operator. It had no loader as the gun was autoloading, although the rear driver had to load smoke shells manually if they were to be fired. How does that equate to a commander/gunner, driver/gunner and radio operator/loader? Why not go for a commander/gunner, gunner/driver and driver/radio operator/loader? That would make the progression through the lines easier and more logical, the premium slightly more useful/less useless, and not force you spend gold to keep your crew/crew skills intact.
How is this going to work? Does the tank follow your mouse, or are other buttons involved? Must be terrible difficult to shoot vehicles on the that are on the move! I can’t wait to try them in test server 🙂
Once you get into siege mode the aim will follow your mouse, you can still drive your tank but at 5kph… on mobile mode the aim will depend on the movement of your td
That’s great! But how will it work in sniper mode? Does it follow your mouse too?
i dont really know what to say about the swedish td-line….but what iv`e seen so far, is that they are going to be “OP” as hell…hydraulic Suspension adjustments with only 1-2 seconds ?!?!?!? are you sure WG ?!?!?..for sure the camo Rating and mobility….next game braking vehicles besides the tvp 50/51…sure WG sure…:(
Not E-25, but E-10.
Case with STB is even more complicated – it should have less usual depression and then the ability to lower the suspension. But in that case it will be either automatic or STB will get the same “X” key treatment as Swedes, which would be awkward, but more “realistic”.
Finally a Tier 10 tank I really want. None of the existing ones are interesting to me, they’re just game pieces & statistics. This is a genuinely interesting tank design.
if this is possible for WG to make,than why cant the Flak bus lower the sides down and let the gun traverse at 360 degrees , also why cant the elc amx have a turret that fully traverse when its stationary,it could do that O_o
Interesting tank…REALLY horrible music! MIGAWD where do they find crap like that? Makes you wish the Russians still have the Gulags….oh, right…they still do.
That reverse speed and reload! 🙂 Those will definitely become handy.
But I see one huuuge problem rising with this new aiming system – no peek’a’boo’s for Swedish TD’s, which will cripple the tank quite a lot in city environments.
At the moment Foch, big Grille or SU-122-54 can easily drive out of corner, point it’s gun in the general direction of enemy, take a qiuck shot and get back out of there in just a couple of seconds. 103 will probably not be able to do it, as either it will have to sit there and deploy it’s Siege system or shoot with auto-aim in 3rd person view, which is not the greatest idea and will probably have aimstats like an arty.
Well on Himmelsdorf you could climb the hill and use siege mode to only show a tiny amount of the upper plate and gun. You could likewise go hull down below on the main heavy street.
The moment you deploy siege mode on that part, well arty will smoke you plain as that… 2.5 to deploy and 2.5 to return to mobile….
I believe the S-tank could move even as it changed its suspension, I hope this is the case in WoT too though at a slow speed.
WG ….they are just SHIT …(sorry, but this is my opinion )……that are looking for the money…..nothing else…they are not doing ANYTHING to attract the players….even if i believe that WoT is a nice game…
To bad that this game it’s lead by some money hunters… (I mean WG )
Fuck isis
And this is why there are wars of terror
Surprising WG….I’m sure they will break something else…
What did they break?
Depends on what you are asking.
In this particular video…nothing I can see but it is WG…So Something will break I’m sure…
In WoT as a whole? Well I could go on writing a series of books about broken shit in WoT.
That would be fun, only things I know are broken are mm, arty, penetration, view range, and wargaming’s promises for Havoc physics, feel free to add, thought something was broken with the Swedish tank other than its historical role.
i m definetly going for swedish TD line
These tanks are going to be the new E-25s xD. Also, now we found the role for the tier 6 premium.
E-25 without the dpm…
I believe there will be a dpm increase whenever the tank takes the 2.5 sec needed to go into its siege mode, I don’t believe this tank can dpm bum rush anyone however.
Also, what’s the use of the tier 6 premium? size comparisons?
3 crew. Get your training in early…
wait… we already knew that, what’s so special about training a crew in the wrong vehicle class? already train a lot of my German medium tank crews in my E25 since I’m too cheap to buy a German premium medium and I’m sure a lot of other players do it with their IS-6’s and other stuff.
haha agree, my t26e4 trained crew for my e3, e4, e5, m48, 28 proto and hellcat xD man is a super versatile train platform, 2 skills and ready to go… next crew plz
It have to have a tremendous precision of the gun! The whole TD is aiming not just the gun.
Yes, long range sniper, certainly not a close range brawler, even ignoring the armour!
The crew setup is weird to say the least and makes the premium even more pointless as a crew trainer. Historically the Strv 103 had a driver/gunner, a commander who also had the same controls as the driver/gunner, and a rear driver/radio operator. It had no loader as the gun was autoloading, although the rear driver had to manually load smoke shells. How does that equate to a commander/gunner, driver/gunner and a radio operator/loader? Why not go for a commander/gunner, gunner/driver and driver/radio operator/loader and make the premium medium slightly more useful for both lines? My guess is that no other tank except the tier 8-10 TDs are going to have a crew member with radio operator as primary skill, which forces you to spend a lot of gold if you want to keep the same crew with trained skills for the whole line.
yea, imagine aiming at any lt. Or don’t imagine it, just go play random with normal tank, get turret ring destoyed and voila.
The crew setup is weird to say the least and makes the premium even more pointless as a crew trainer for both the light/medium/heavy line and especially the TD line. My guess is that no other tank in the initial Swedish tree except the tier 8-10 TDs (and possibly the Lago and Strv m/42, which are tier 4-5 medium tanks) are going to have a crew member with radio operator as primary skill. This forces you not only to use a lot of gold if you want to use the same crew with skills trained for the whole respective lines, not to mention using the premium to train your crews, but even more so considering you have to switch crew roles. Historically the Strv 103 had a driver/gunner, a commander who also had the same controls as the driver/gunner, and a rear driver/radio operator. It had no loader as the gun was autoloading, although the rear driver had to load smoke shells manually if they were to be fired. How does that equate to a commander/gunner, driver/gunner and radio operator/loader? Why not go for a commander/gunner, gunner/driver and driver/radio operator/loader? That would make the progression through the lines easier and more logical, the premium slightly more useful/less useless, and not force you spend gold to keep your crew/crew skills intact.
The crew setup is weird to say the least and makes the premium even more pointless as a crew trainer for both the light/medium/heavy line and especially the TD line. My guess is that no other tank in the initial Swedish tree except the tier 8-10 TDs (and possibly the Lago and Strv m/42, which are tier 4-5 medium tanks) are going to have a crew member with radio operator as primary skill. This forces you not only to use a lot of gold if you want to use the same crew with skills trained for the whole respective lines, not to mention using the premium to train your crews, but even more so considering you have to switch crew roles. Historically the Strv 103 had a driver/gunner, a commander who also had the same controls as the driver/gunner, and a rear driver/radio operator. It had no loader as the gun was autoloading, although the rear driver had to load smoke shells manually if they were to be fired. How does that equate to a commander/gunner, driver/gunner and radio operator/loader? Why not go for a commander/gunner, gunner/driver and driver/radio operator/loader? That would make the progression through the lines easier and more logical, the premium slightly more useful/less useless, and not force you spend gold to keep your crew/crew skills intact.
The crew setup is weird to say the least and makes the premium even more pointless as a crew trainer for both the light/medium/heavy line and especially the TD line. My guess is that no other tank in the initial Swedish tree except the tier 8-10 TDs (and possibly the Lago and Strv m/42, which are tier 4-5 medium tanks) are going to have a crew member with radio operator as primary skill. This forces you not only to use a lot of gold if you want to use the same crew with skills trained for the whole respective lines, not to mention using the premium to train your crews, but even more so considering you have to switch crew roles. Historically the Strv 103 had a driver/gunner, a commander who also had the same controls as the driver/gunner, and a rear driver/radio operator. It had no loader as the gun was autoloading, although the rear driver had to load smoke shells manually if they were to be fired. How does that equate to a commander/gunner, driver/gunner and radio operator/loader? Why not go for a commander/gunner, gunner/driver and driver/radio operator/loader? That would make the progression through the lines easier and more logical, the premium slightly more useful/less useless, and not force you spend gold to keep your crew/crew skills intact.
Radio Operator as the 3rd? Better save up that gold to change the roles I guess.
If wg is going this right, he’ll also be a shared driver.
You can see all the roles in video.
How is this going to work? Does the tank follow your mouse, or are other buttons involved? Must be terrible difficult to shoot vehicles on the that are on the move! I can’t wait to try them in test server 🙂
Once you get into siege mode the aim will follow your mouse, you can still drive your tank but at 5kph… on mobile mode the aim will depend on the movement of your td
That’s great! But how will it work in sniper mode? Does it follow your mouse too?
i dont really know what to say about the swedish td-line….but what iv`e seen so far, is that they are going to be “OP” as hell…hydraulic Suspension adjustments with only 1-2 seconds ?!?!?!? are you sure WG ?!?!?..for sure the camo Rating and mobility….next game braking vehicles besides the tvp 50/51…sure WG sure…:(
You can see in the video, that it takes 2.5 seconds, which is already kinda… long!
Can not wait for this. This might be the biggest innovation to the game, since autoloader vehicles…
and we all know how the introduction of autoloaders fix the game
I wonder if this means the STB and E25 will get hydropneumatic suspension… *Dreams* Not likely cause they’re “Not a Soviet hovertank” 🙁
Not E-25, but E-10.
Case with STB is even more complicated – it should have less usual depression and then the ability to lower the suspension. But in that case it will be either automatic or STB will get the same “X” key treatment as Swedes, which would be awkward, but more “realistic”.
Finally a Tier 10 tank I really want. None of the existing ones are interesting to me, they’re just game pieces & statistics. This is a genuinely interesting tank design.
“I’m not the one you wanted” is a very fitting choice of lyrics here.
The third crew on this TD is a radio operator… Where as the m/42 tier 6 premium is a gunner… GG
What I said long time ago – Strv is pointless crew trainer.
Does anybody know the sing title and artist? those pesky russians don´t care about credit and copyright :S
Ruby Red – Takin’ Deep Breaths
https://youtu.be/PzQw1eQrf_w
You do see that balance never meant a thing to WG except for hype.Now to get peeps to go the new line they create frankenstiens.Frick heads.
These are Frankenstein tanks? I would of at least went with the headless horseman but ok
So when does the STB-1 gets adjustable suspension?
This thing would be awesome as a ramp lol
I must have it though. The uniqueness is too much to not have!
if this is possible for WG to make,than why cant the Flak bus lower the sides down and let the gun traverse at 360 degrees , also why cant the elc amx have a turret that fully traverse when its stationary,it could do that O_o
6.52 reload……holy crap
Interesting tank…REALLY horrible music! MIGAWD where do they find crap like that? Makes you wish the Russians still have the Gulags….oh, right…they still do.
That reverse speed and reload! 🙂 Those will definitely become handy.
But I see one huuuge problem rising with this new aiming system – no peek’a’boo’s for Swedish TD’s, which will cripple the tank quite a lot in city environments.
At the moment Foch, big Grille or SU-122-54 can easily drive out of corner, point it’s gun in the general direction of enemy, take a qiuck shot and get back out of there in just a couple of seconds. 103 will probably not be able to do it, as either it will have to sit there and deploy it’s Siege system or shoot with auto-aim in 3rd person view, which is not the greatest idea and will probably have aimstats like an arty.
Well on Himmelsdorf you could climb the hill and use siege mode to only show a tiny amount of the upper plate and gun. You could likewise go hull down below on the main heavy street.
The moment you deploy siege mode on that part, well arty will smoke you plain as that… 2.5 to deploy and 2.5 to return to mobile….
I believe the S-tank could move even as it changed its suspension, I hope this is the case in WoT too though at a slow speed.
WG ….they are just SHIT …(sorry, but this is my opinion )……that are looking for the money…..nothing else…they are not doing ANYTHING to attract the players….even if i believe that WoT is a nice game…
To bad that this game it’s lead by some money hunters… (I mean WG )