Supertest 9.17.1- Technical Changes

In addition to the previously mentioned tank changes, 9.17.1 will also bring a few technical changes. Here’s what we have:

Revised Minimaps

WG continues with its simplified minimaps: this update brings new ones for Fiery Salient, Sacred Valley, Stalingrad, Overlord and the Training Ground.

Sound Effects

All audio files will now be readily available to modders, allowing for easier implimentation for sound and voice packs.

“Simplified” Technical Characteristics

New adjustments to the garage UI. The old shell penetration and damage ranges will now be replaced by  simplified average (ranges will still be available in the tooltip). Comparisions for one time cost equipment (Binocular Telescopes, Camo Nets etc.) will now have their bonuses better displayed.

Vehicle Comparisons

The list of comparable stats is being expanded, with the abilty to view vehicles mounted equipment, Crew Skills, camo and cobsumables.

Improved Damage Log

The in-game damage recieved log is recieving new features, such as shell type, critical hits and the type of tank that damaged you. Machine gun and burst weapon types will now only display total damage from a series of shots.


Adjustments to Strongholds battles are also coming. The new “Offensive” format will be the simplified format replacing battles for Strongholds. Diffirences include:

  • Defeat doesn’t end in structures being pillaged. The winner’s earnings will depend directly on the level of their Stronghold
  • You don’t need to defend a Stronghold every day. It’s up to a Clan to decide whether to engage in “Attacks” or not
  • Matching is automated, so it’s impossible to choose a certain Clan to attack

“War Games” will also be replacing “War Departments”, having clans that participate in Skirmishes and Offensives competing for ranks in diffirent catagories. This is to prevent to many clans quickly leveling up to take advantage of the War Departments with the removal of mandatory daily battles and pillages.

Skirmishes will now have an option to open up a detatchment for others to join, like Team Battles and Tank Companies. You can now browse a list of available detatchments in a new screen.

*These changes will come after the implimentation of 9.17.1.

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Supertest 9.17.1- Technical Changes

18 thoughts on “Supertest 9.17.1- Technical Changes

  1. James k says:

    That’s interesting. No more losing hard earned boxes it seems. This could make it much more in timing for lower skilled clans to level up their stronghold

  2. Oh cool, anything but a premium shell rebalance, that’s cool, that’s cool… lots of neat quality of life improvements. Would be hilarious if wargaming started kickstarters for game rebalance changes so people would stop throwing words around and started throwing money around. Oh wait, premium shells…

  3. Anonymous says:

    Problem with WG map design: up to 50% of the map is inaccessible making actual map much smaller and lowering freedom of manuver

    1. Even with the E5 as it currently is it gets shit on by is4 and is7 in almost every position and every fight.

      But nowadays it’s common theme to jump on hype trains regarding everything whether you know something about it or not. Especially if you watch QB biased bs videos…

      E25 is broken but su122 44 is fine…
      E5 is broken but is3 is fine
      Grille 15 is broken but su-152, su100y, isu-152 are fine…
      Liberty and patriot are broken but is is fine….

      The list is almost endless. But it’s ok. Russian tanks aren’t the best. It’s not like they almost fill up entire teams of clan wars at tier 8 and 10. Or they almost exclusively fill up team battles. Or are the most common nation in the game (on all servers). Or that any beginner is recommended to play the Russian lines first…

      No no no…it’s all fine….

      1. WGsupportgroup says:

        So many butt-hurt E5 drivers, gotta love all the salt. Learn to play the game pleb so you won’t have to cry every time they nerf OP tanks because those are only tanks you grinded.

      2. Xavier says:

        IS-3’s upper plate is mushy to most Tier 8s. 20pdrs go through it like a 1000 degree glowing knife through anything.

        You could say its…. satisfying…

      3. Dumbest comment?

        Look at clan wars currently and see how many E5 top clan take. Almost none.

        They take is7 for hulldown invincible bunkers and is4 or 113 for anything else they need a heavy for.

        The same goes with ESL. I mean ffs. In the past year in tier 10 ESL gold league the is4, is7, 113, AMX 50b, T57 Heavy, FV215b, E100, Maus, WZ 111 14, T10 were all used more than the E5….

        Why? Because against any kind of half decent player it is pointless. The cupola is still a weakspots. The lower plate is still easily pennable by standard AP on the E100 while aiming down on it.

        But it’s ok. Just complain and whine about op tanks simply because you don’t have a clue of how to fight it and refuse to learn.

        The same applies to tanks like the oi who aren’t powerful at all when they meet someone with a braincell…but just hump on the bandwagon. Don’t fall off….

  4. Anonymous says:

    Hate the new minimaps…they only feature is they hatch impassable terrain. I think we all know that by now. IMO waste of time replacing them all.

  5. Alex Knight says:


    Am I worng remembering that not so long ago the mods indicating what type of vehicle/ammo shot at you was forbidden and punishable by bans ?

    1. Melebo says:

      I don’t know if they said that or not. What I do know is that the forbidden mods are mods which give some players gameplay advantages. If it’s in the vanilla game everyone has it, so no problem.

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