Supertest News: HP Boost for Tier I-VI

Posted today in the Supertest Forum by thePhilX.

Hey tankers!
We are about to start the supertest for a hit point increase to all Tier I–VI vehicles. We assume that the adjustments to HP pools will make low-tier and mid-tier vehicles last longer in battle, and at the same time make the transition to top-tier vehicles more comfortable. The Supertest will show if our assumptions are correct.

Why do we intend to give Tiers I–VI an HP increase?
While researching vehicles and going up the tiers every player can observe (and feel) the increments to their tanks’ stats and overall battle efficiency. One of the key parameters impacting a vehicle’s efficiency is its HP pool. Currently the HP pool growth curve is too steep from Tier I to Tier VI, and more gradual from Tier VII to Tier X (see the comparative graph below).

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This makes playing low-to-mid-tier vehicles less comfortable than it should be. When facing vehicles of a higher tier in battle, you can feel a huge difference between your HP pool and theirs. Because of this more pronounced distinction, the battles tend to last less at low-to-mid tiers.

What do we plan to do, exactly?

To make the HP amount progression more even, we intend to test an increase to HP pools of all Tier I–VI vehicles. The increment will be different for every single tier in the closed test, and will be defined by the same quotient for every vehicle of that tier. (See the quotient table below; a quotient of 1 equals to the current value.)

Tier I II III IV V VI VII VIII IX X
HP Pool adjustment quotient 2.14 1.99 1.78 1.53 1.31 1.12 1 1 1 1

As per the table, the Tier I vehicles will receive the largest relative boost to their HP pools (+114%) for the duration of the Supertest. The reason is that currently the HP difference between the tiers is the sharper the lower the tier goes. For example, the MS-1, a Tier I Soviet tank, will have an HP pool of 215 points (instead of 100 points; rounded up) in the coming Supertest. The T-45, a Tier II Soviet tank, will get to 280 points (instead of 140 points; rounded up).

The changes to the HP pools will allow to:

  • Soften the transition from a lower to a higher tier while following a branch
  • Increase the mean survival time in low-to-mid-tier battles, making them more comfortable both for newcomers and experienced players researching a new branch

It should be noted that we are talking solely about the first testing stage here—the one where we are going to check the impact of HP pools on battle statistics. The exact adjustment quotients are not final for any tier and may change. In case we get positive results, we will make a separate announcement of our decision to bring the changes into the game.

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Supertest News: HP Boost for Tier I-VI

22 thoughts on “Supertest News: HP Boost for Tier I-VI

  1. Flavia Pitariu says:

    It’s about time they changed that, though I feel tier IV are the worst hit by the low hp. They have to face tier vi currently. I’m hoping the changes take that’s into account. The pzIIJ will sure be interesting lol

      1. Bazil Grimstride says:

        OMG the lefh is getting health OMG the one thing that made it weak is getting buffed ROFL

      2. Everything it is shooting at gets equal amounts of relative health. Your argument is invalid.

        Also it’s biggest weakness is not hp. Its mobility. Imagine if it had the speed of bert the avenger.

  2. AM_VonWarMajor says:

    Sadly if they just fix MM this wouldn’t be an issue.
    Cool that they’re looking at the low tiers for once but they still to do a better job at “new player experience”.
    This proposed change is likely going to go forward regardless of what anyone says.

    1. Anonymous says:

      This. The alpha creep is insane. Everything now does 400+ dmg from tier 8 upwards, only mediums stay a joke with their lousy alpha and hp. Playing a Panther 2 is like playing at tier 5, 2-3 shots and you are done.

  3. Anonymous says:

    well they need adress a lot of issues.
    reduce rng to +/- 10 or 15.
    do something with low tier statpadders with full camo/binos/skills/eq.
    do something with low tier crew retraining. Maybe crew retraining to tier I-IV is free or smth.
    rebalance half of existing tanks.
    rework gold ammo.
    fix mm so there would be less 0-15 / 15-0 battles.

    1. Anonymous says:

      Stat padding can happen at lower tiers for sure, but also at tier 10 when unicums platoon and recieve positive RNG. Tier 9 and 10 battles can be just as unbalanced as lower tier battles.

      Wargaming next improvement to the matchmaker should be team balanced personal ratings.

      1. Lmao positive RNG…..that’s a laugh.

        High tier imbalance mainly comes from absolutely broken tanks.

        Low tier imbalance from superior equipment and crews.

        Having a better player beat up a shitty noob is not imbalance. It’s the natural order of things. People who are better will best people who are worse. It’s quite logical when you think about it…

      2. WANKATANKA says:

        dear mister havoc199,
        u realy havent heared of positve rng! positive rng is the reason for neary all bad things at wot…
        i played against high clanmembers at wot and couldnt get any kill. i played against the members of the same clans at aw and they, how funny, have been hitable and killable like every other walletwarrior.

  4. Trebirn says:

    It will be interesting to see people rage when their wn8 drops.

    With increased HP pools expected damage per low lvl tiers will increase and who already finished respective tanks will have their wn reduced.

    Popcorn time.

  5. Because obviously only relying on the super testers who said the Object 430U and T95/4201 are fine is going to go well. Until this change is actually brought forward on the general test servers, its meaningless. Just like the premium ammo changes they brought up.

      1. What’s wrong with the most OP tier 10 after the 430u and 907? I’m sure no one knows.

        Not to mention it’s exclusively for players who have more time to put into the game. I.e. the more experienced players.

      2. Robopon says:

        I don’t see any problems with more experienced and dedicated players getting better tanks. That’s how it should be.

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