Supertest: Rebalance Heavies & Mediums

In this part some Italians and the Russian 430s.

Changes for Progetto M40 mod. 65 (🌏Italian, Medium-Tier10, Elite):

  • Unable to Install: Medium Caliber gun rammer.
  • Accuracy: from 0.316 to 0.336
  • Turret Travers Speed: from 37.5 to 35.5
  • Aiming Circle Spread after Shot: from 2.877 to 3.836
  • Aiming Circle Spread on Turret full speed Traversing: from 4.14 to 3.91

Changes for Prototipo Standard B (🌏Italian, Medium-Tier9, Stock):

  • Fixed the tank description.
  • Unable to Install: Medium Caliber gun rammer.
  • Engine power: from 750 to 690 bhp
  • Turret Travers Speed: from 35.5 to 33.4

TOP gun “Cannone da 105 Rh V1” (Elite Tank):

  • Accuracy: from 0.336 to 0.355
  • Specific power: from 21.75 to 20.01
  • Aiming Circle Spread after Shot: from 2.877 to 3.356
  • Aiming Circle Spread on Turret full speed Traversing: from3.91 to 3.68

Stock gun “Cannone da 90 Rh” (Second turret)

  • Accuracy: from 0.307 to 0.316
  • Aim time: from 1.92 to 2.01
  • Specific power: from 21.88 to 20.13
  • Aiming Circle Spread after Shot: from 2.877 to 3.836
  • Aiming Circle Spread on Turret full speed Traversing: from 4.56 to 4.3

Changes for Object 430U (🌍Russian, Medium-Tier10, Elite)

  • Fixed description of the tank
  • Aiming Circle Spread on Turret Traversing: from 0.096 to 0.115
  • Aiming Circle Spread from Vehicle Traversing: from 0.115 to 0.153
  • Aiming Circle Spread on Turret full speed Traversing: from 3.64 to 4.37
  • Aiming Circle Spread on max speed Vehicle move: from 5.75 to 7.67
  • Aiming Circle Spread on Vehicle full speed Traversing: from 5.98 to 7.98

Armor changes ( so still immune to most stock shells facepalmic 2 )

post-502699962-0-92718700-1590159096

Changes for Object 430 (🌍Russian, Medium-Tier-9, Elite)

  • Aiming Circle Spread on Turret Traversing: from 0.096 to 0.115
  • Aiming Circle Spread on Vehicle move: from 0.134 to 0.153
  • Aiming Circle Spread from Vehicle Traversing: from 134 to 0.153
  • Aiming Circle Spread on Turret full speed Traversing: from 3.64 to 4.37
  • Aiming Circle Spread on max speed Vehicle move: from 6.71 to 7.67
  • Aiming Circle Spread on Vehicle full speed Traversing: from 6.98 to 7.98

from WoT Express and no English staff forum posts.

 

 

 

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Supertest: Rebalance Heavies & Mediums

18 thoughts on “Supertest: Rebalance Heavies & Mediums

  1. WG sux says:

    Very bad. I hate this game now. I always spend money, gold, free xp, blueprints on good tanks and they nerf it. Will have to leave this game for a while. I hope they dont change anything to these tanks and supertest fails. Will have to play tier 8 premium tanks only when I will decide to play this game again, if I will…

    1. Tachenk0 says:

      All those tanks needed this nerf. +10% reload time will make both Italians a lot more balanced. Bullshit that goes 60km/h, has troll armour and can out trade Jagdpanzer E-100 is just stupid.

      I have 430U and it NEEDS nerfing. It should not be the best heavy tank ingame.

    2. and what is the alternative, keep buffing the bad/underperforming tanks and further increasing the power creep?
      of course they need to nerf those tanks that are at the top of player performance, only then (when the game is finally well balanced) it makes it worth it to play every tank in the game, if not you have over 100 tanks per tier and only 3 or 4 are worth playing because they are so much better than all the others

    1. Tachenk0 says:

      Agree. The fact, that Progetto can get 1k dmg from Jagdpanzer E-100 and then deal 1200 to him and run away is just stupid

      1. Zonda says:

        I have a TVP, I can do way worse things to that Jpz driver in a TVP in exactly 26s. Go complain to wg and ask them for a player buff instead of a nerf to a decent tank.

      2. Nice Meme says:

        Gotta agree with the other guy who commented on this. If it’s not the progetto taking a crap on your hp, it’ll be a batchat, or a tvp, or an stb locking you in place, or a death star ripping you apart for 1.7k hp, or any other autoloading tank/high alpha tank smacking the hell out ofyou. My point is getting clipped or one shot by any tank isn’t very fun.

        The progetto also isn’t necessarily op. You can play around them. They just have a more flexible playstyle with the downside of having worse overall dpm. It’s a tank that is generally a worse single shot and autoloading vehicle, but is rewarded with better flexibility in choosing your shots.

        PS: this is non-biased as I have never played as a progetto or a standard b and have only played against them.

  2. gonzo says:

    Who wanted these nerfs??? The community have been asking for only one major nerf: WHEELED VEHICLES!!! Dezgamez video on this subject today explains it best, worth watching.

    1. Tachenk0 says:

      Italian IX and X needed nerfing. Crap that can spam 1.2k dmg, have great speed, good armour. Taht 10% reload time is justified

      1. Zonda says:

        And they reload that rack to do a 1.2k dmg in a 50s. If you are going through your argument, then, let me present to you something even more powerful, meet the TVP t50/51; TVP spam 1.2k dmg every 20s, have even better mobility than the Progeto, armour is at the level of the Progeto. Seriously, there are better candidates for a nerf than the Italians.

      2. I’m sorry. I what places exactly does Standard B have “good armour”. And how 3×360 amounts to 1200? It already has one of the lowest DPM in game. But of course, it’s not a Commie tank, so the nerf is justified.

      3. Anonymous says:

        Progetto is not OP because of the 1.2k damage spam, but because it can play as a single shot tank to keep it’s DPM and then clip someone out when it’s convenient, you don’t have the same luxury with the TVP 50/51. Also Progetto is smaller and has trollish upper plate, TVP has nothing of the sorts. Standard B’s armor is comparable to Skoda’s, but Progetto’s (frontal) armor is not comparable to TVP’s.

        However I think that the wheeled vehicles should have higher “nerfing” priority than the Italians, but they are probably harder to balance, so it possibly takes longer time to nerf them.

    1. Tachenk0 says:

      E-50? Having the same armour as 430U? You joking right? 😀 😀 E-50 can be penetrated to its front turret plate. It has easily penetrable copula and huge LFP.

      430U has better perforamance than IS-4 and no way can E-50 or E-50m bounce so much. And I have both 430U and E-50M and you can NEVER do so much in E-50M that you can do in 430U

      1. Oh no it is not me saying this by WG themselves if you check their OP for these changes.

        “Object 430U:

        Dispersion during movement and hull traverse: from 0.12 to 0.16

        Dispersion during turret traverse: from 0.1 to 0.12

        Nerf of frontal armor (created weak spots and decrease thickness a bit, so that E 50 had the same or better armor to add the two original nations’ armored medium tanks to the meta). The frontal view of the commander’s cupola and the gunner’s cupola will be weakened to about 270 mm of effective armor to allow the Tier IX-X vehicles to penetrate it there without using special shells.”

        Two stupid statements in their. The “nerfs” will make the E-50 on par or better armoured to the 430U and that the weakspots “nerf” would make the spot penetrable without using PREMIUM ammo.

        I like how they are pushing the speshul shell name to describe the broken mechanic that is premium ammo.

  3. Radioactive says:

    Nerf the underplayed Italian tanks but leaves the meta alone. I guess a lot of people wanted the Italian tanks nerfed. But with very little people playing them who is calling for the nerf??? WG just wants to add a Russian line of autoloaders and make them better or equal to Italian precision.

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