Hello,
these are the updated statistics of the upcoming Swedish tier 10 Strv 103B:
Tier: 10
Hitpoints: 1700 (1 600 Previous)
Engine: 730
Weight: 40 300
Power-to-weight: 18.1
Maximum speed: 50/45 km/h
Hull traverse: 35
Turret traverse: 16
Terrain resistance: 0,8/0,9/1,6
Viewrange: 360 (370)
Radio range: 850
Hull armor: 40/30/30
Turret armor: What Turret?
Gun: 10,5 cm kan strv 103 L/62
Damage: 390/390/480
Penetration: 308/350/53
DPM: 2507.7
ROF: 6.43
Reload: 9.33
Accuracy: 0.3
Aimspeed: 3s
Armor:
Still think the siege-mode alone makes this tank balanced.
Crazy dpm but boy… 2s waiting immobile before moving or firing, 5km/h speed when in siege mode… Way too slow.
4k dpm is the very least they can give this tank to make up for that “u spotted u ded” mechanism.
105mm tanks are not known for DPM… they are known for accuracy and good pen… this has both of those aspects… its fine
Since when a tank’s dpm should be dependent on its caliber ?
Dpm is linked to class.
TDs are meant to have big dpm and accuracy, or huge alpha per shot.
130mm arent supposed to fire fast either I guess ? Nor do 120mm… Yet look at tortoise and Obj263.
Both have ultra high dpm with mid-high calibers (for TDs), they also have good accuracy.
Strv is pretty much like an Object263 in terms of mobility and somehow armor, except it has better dpm but also a huge handicap which is the siege mode. OBJ has less dpm (but still high for its caliber) but can movr and fire freely without requiring 2s delays and losing in mobility when it wants to fire.
Both are also very exposed to flanking fire and afty, while their front is pretty much immune to anything including gold.
If Strv is OP, then 263 should be too. And tortoise too with its insane dpm.
But depending on the player, every tank in the game is either OP or UP, barely any are considered balanced by anyone. So that tells a lot about what the players know about what is OP and what isnt. Usualy if it cant be penned frontaly and require more than”press 2 and autoaim” to kill, or if the player simply wont grind it, then its OP ; but if the player can play it then its either balanced or UP. I think FV183’s HESH and the new Strv are a good exemple.
You forget that in siege mode camo net and binoculars are active even if you move…..!
I played the swedish TD on Tier 8-10 several times. and i think they are OP.
Ok, i didnt played other tanks, so i don’t know if the bounces will happen on other tanks too, but on the swedish TDs i had around 90% bounces if shot in the front.
Only if you turn, if you move forwards/backwards they deactivate
The siege mode tds are being gimped so they cant solo play as easily.
Viewrange down so they cant easily spot for themselves or do bush spotting/backing off and shooting.
Why does WG attempt to balance new tanks with the stat’s generated over the first few days of the release of the public test? If the balance team cared to look, they would have seen Swedish tanks and td’s playing against Swedish AFV’s. WG should throw out the stat’s from the first 3 days. Take the stat’s from day 4, 5,and 6 when there is a greater variety of vehicles on the field. This would make for a truer balancing of the new AFV’s rather than what we receive due to WG’s current way of rushing through the balancing process.
I am confused whether to grind out the new Swedish line or not…
Reason being that those tanks at tier 10 will be hit by the nerf bat for sure in the future (Especially the Kranwagn)
It would take me at least 1 year to get to that tank and by that time it won’t be what it is now.
In the current state, that tank is better than AMX 50b and the T57 in every aspect you may care to mention (except the lower pen on the gun, still 249mm is good enough a pen for tier 10s)