Test server overloaded

The server of the general test was stopped on April 5 at 13:00 (Moscow time). At the time the queue was 463,347.😱. Total capacity of CT1 and 2 is 15,000.

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Test server overloaded

24 thoughts on “Test server overloaded

  1. Uuuhhh says:

    Sounds about right. The line for it on Saturday was nuts. So worth it though. I thought the tier X lights would’ve been a bad decision, but I’ve changed my tune. Hell the amx 13 105 is an absolute monster. I’m pretty average as a player, and I got almost 5k damage the first match without trying.

    1. betterdead thanred says:

      ”and I got almost 5k damage the first match without trying”

      and there lies the problem with the new lights, with a moderate amount of skill, u can cripple many other tank classes in the new lights (looking at lt-100)

      1. Antiless says:

        I think it’s more due to the fact that average CT player doesn’t even have above tier 3-4. They all join CT to try the higher tiers, so farming them is piece of cake for everyone with at least a bit of brain.

    2. Infernal969 says:

      “I’m pretty average as a player, and I got almost 5k damage the first match without trying.”
      Yeah, sounds like a great patch full of well balanced tanks. Definitely not going to break the game more.
      Use more wallet, get faster repair, great job, comrade.

      1. Bricktop says:

        Do you actually realize players on test server are retarded and environment is completely artificial? But yeah, some stats need tweaking.

    3. Bricktop says:

      Ye, when I was a 48% scrub I bought Leopard 1 on test server and my first game was 6.3k. By that time I never even broke 5k on live server because my highest tier was 8 or stock 9.
      Test server is an artificial environment and doesn’t really allow anything to be objectively tested. Just look how Maus looked balanced enough to release it on test server but literally 2 days after patch hit live server they announced it’s too strong.

  2. Huguenot says:

    First time on a test server and it was to try the Type 5 (Run, it’s Godzilla!), the reworked arty (dat splash), and to explore whether I would grind certain lines for a particular tank. NA players have a bit of an advantage, as our peak times occur when Europe and Russia are mostly sleeping.

  3. Hey guys, you know players hate being killed behind cover? Lets make arty not kill them behind cover, but annoy them instead and make useless when stunned 😀

    1. You know that’s not how stun works, it merely reduces the crew capability by 30%, that’s not a lot and unless you’re in a 1 vs. 1 sniper duel, you won’t notice it that much. Also in addition, there is this thing called: first aid kit that removes anything.
      And yes, arty can now easily hit you on the move and behind cover, but at least they don’t shave off 50% of your health by doing so. And that’s a trade i’m happy to do.

  4. I think it is because WG is finally taking some risks and changing core mechanics of the game (ie: Tier 10 lights, mm formula, etc. . .). These changes are very welcome from me. VERY welcome

  5. KingTiger375 says:

    I simply think, everyone wants to get their hands on the new LT’s…for some luck i was invited to sandbox and had my time to test….last time i wanted to use testserver, i was in place 40k+xxx but the numbers weren’t falling that fast, so i went back to liveserver.

    1. chinton says:

      I had the same problem on Saturday the numbers were not falling that fast. So went down to the pub for 2.5 hours. Got back and was in! Bit of a haze on some of the games but I am sure that i was playing near to super unicum level.

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