Update 0.9.9. U.S. Battleships in Early Access

Captains! Due to the installation of the Update, the server will be unavailable:

From: Thu. 01 Oct. 07:00 CEST (UTC+2) / your local time: Thu. 01 Oct. 06:00
Until: Thu. 01 Oct. 10:00 CEST (UTC+2) / your local time: Thu. 01 Oct. 09:00
Update size: 5 GB

U.S. Battleships: Part 1

American battleships VIII Kansas and IX Minnesota have arrived in Early Access!

VIII Kansas can be obtained by completing all the Directives, while IX Minnesota can be obtained from random bundles that are available in the Armory in exchange for doubloons.

American Tokens: a new temporary resource that can be earned by progressing through Directives of the event and by completing special chains of combat missions. They will also be available for Recruitment Points in the Armory, and via random bundles that will be available in exchange for doubloons.

Rewards available in exchange for American Tokens: sequentially available bundles and other rewards that can be found in the Armory.

Rewards from the sequentially available bundles: signals; expendable camouflages; Gold Eagle permanent camouflages for VIII Kansas, IX Minnesota, and X Vermont; VII Florida with a Gold Eagle permanent camouflage and commemorative flag; days of Premium Account; and Coal.

 

Features of the New Branch

  • Numerous main battery guns with a solid salvo weight and firing range, which come at the expense of longer gun reloading times.
  • Great maneuverability for the ship type and good anti-torpedo protection, but they are rather slow.
  • Decent AA defenses, additionally reinforced by access to the Defensive AA Fire consumable.

When Update 0.9.11 goes live, VIII Kansas, IX Minnesota, and X Vermont will be available for all players to research.


The Dockyard and “Strong-Willed” Campaign

Any remaining Dockyard Directives will be available for completion until October 26. Complete all the shipbuilding phases in time to get a brand-new U.S. cruiser—VIII Anchorage!

Update 0.9.9 brings an end to the “Strong-Willed” temporary Campaign, which kicked off with the release of Update 0.9.3. Hurry to obtain the unique historical Commander, Jerzy Świrski, and other rewards!

End date and time: Sat. 10 Oct. 08:00 CEST (UTC+2) / your local time: Sat. 10 Oct. 07:00

Clan Battles: “Northern Waters” Season

Starts: Wed. 07 Oct. 13:30 CEST (UTC+2) / your local time: Wed. 07 Oct. 12:30
Ends: Mon. 23 Nov. 06:30 CEST (UTC+2) / your local time: Mon. 23 Nov. 04:30

Format: 7 vs. 7 playing Tier X ships
Restrictions: up to two battleships, or one battleship and one aircraft carrier per team
Rewards: up to 11,000 Steel and many other rewards
Maps: Islands of Ice, Sleeping Giant, Warrior’s Path, North, Greece, and Northern Waters, in Domination mode
Season features: in the new Season, all maps may feature a cyclone

  • The cyclone settles over the sea at the very start of a battle. Players should choose the most appropriate tactics in response to the conditions.
  • Cyclones reduce the viewing radius of aircraft to 8 km.
  • At the fourth minute of a battle, the viewing radius of ships starts to shrink, too. After 30 seconds, it gets reduced to 14 km.
  • After 15 and a half minutes of battle, the cyclone will start to fade away. Its effects will vanish completely after a further 30 seconds.

Essentially, the cyclone is designed to reduce the reconnaissance potential of aircraft carriers in Clan Battles. The option to add a maximum of two battleships or replace one of them with one carrier will make team lineups and battle tactics in the upcoming Season more diverse. For example, it’s possible that destroyers might prove to be a popular choice.

Full details of the Season will be released in a dedicated article.


Mercenaries

Division Commanders now have the option to invite “mercenaries,” i.e. players from outside their Clan or from other Clans, to join their Divisions for Clan Battles.

The new feature will allow Clan leaders to test candidates who want to join their Clans in real combat scenarios, or fill roster gaps without having to actually accept new players into the Clan.

Rules

  • To add a mercenary to the team, simply invite them to join your Division. You can search for players via the “Divisions” tab in the game client.
  • After a battle, the mercenary receives rewards based on the current league of the Clan they went into battle with.
  • The mercenary may also receive achievements and emblems for Clan Battles, based on the current league of the Clan they went into battle with.
  • However, the mercenary will not receive the associated economic bonuses of the Clan they fought for.
  • A mercenary from a different Clan will be able to enter battle during the Prime Time of the inviting Clan. The selected Prime Time of the Clan that the mercenary belongs to will not change.

During the “Northern Waters” Season of Clan Battles, only one mercenary can be invited to a Division.


Research Bureau

  • We’ve added a victory bonus of 200 Research Points for Tier V ships.
  • The following achievements have been added: Junior Shipbuilder, Senior Shipbuilder, Shipbuilding Inspector, and Chief Shipbuilding Inspector. The achievements will be issued for 10/50/100/150 ship branches that you have reset.
  • Only ship branches that you reset after Update 0.9.9 goes live will count towards your progress for the new achievements and the bonus for Tier V ships.

More details about the Research Bureau will appear in a dedicated article.


Changes to Game Mechanics

We’ve updated the mechanics behind the interactions between shells and main battery barbettes / turrets.

Previously, when a shell hit the main battery turret, damage was dealt only to the module itself, and the player received a “Penetration” ribbon without any actual damage having been dealt to the enemy ship. Now, hitting the main battery turret also entails a reduction in the ship’s hit points.

The change will significantly reduce the number of no-damage penetrations.

  • Any damage dealt to a main battery turret also entails damage to the ship in the amount of 1/10 of the maximum damage of the shell.
  • The amount of damage dealt to the main battery turret modules in case of a penetration has been reduced 3.3 times.
  • The number of hit points for main battery turret modules has been reduced by half.
  • Damage affecting a ship’s HP from a shell hitting any of the ship’s main battery turrets can be restored completely using the Repair Party and Specialized Repair Teams consumables.
  • The barbette models have been updated.

Visual Improvements

  • We’ve improved the sea rendering quality for all graphics settings. Sun glare on the water’s surface now looks more realistic; the horizon is now rendered at a higher quality; and water will now appear in a range of different shades, depending on the map. This change will improve game client performance. The changes will be most visible at low and medium graphics quality settings.
  • The Spaceport has been updated to accommodate the new lighting model and enhanced HDR technology.
  • We’ve changed the visual appearance of the aiming reticles for carrier squadrons, and also reworked the aircraft camera performance. This change will affect only the visual component of a squadron’s interface, making it easier to aim with all types of armament without affecting gameplay.
  • Aircraft aiming reticles will no longer adjust to changes in the terrain of islands. A special indicator will notify you that your armament is about to hit terrain, and the reticle will become slightly more transparent. The new feature will also help prevent scenarios when a player is fully aimed at a target ship, but there are still terrain obstacles in the path of the payload release trajectory.
  • Aircraft operating as part of a squadron will now change positions in a smoother way; the trajectory of bombers moving in on a target will change slightly, and any damage taken by the aircraft in the process will cause it to shake.
  • The visibility of aircraft aiming reticles on sunlight-reflecting water has been improved.


Other Changes

Check under the spoiler for more information regarding balance-related changes, content changes and additions, and other improvements.

Improvements to the combat mission interface

  • We’ve re-enabled the option to jump to the Combat Missions section by clicking on the icon of a combat mission that drops from a container.
  • A list of combat missions that you’ve scrolled down will now automatically scroll back up when switching between tabs.
  • A combat mission hint that pops up on the post-battle results screen will now show the progress you’ve made towards the conditions of that mission in a battle.
  • When navigating to the Directives tab, the currently active Directive will be selected by default.

Game Balance changes

In Update 0.9.9, we’ve made changes to the parameters of several ships based on our analysis of their combat efficiency and feedback from players. These changes were required in order to carefully adjust the balance of selected warships. Further changes may follow in future updates, should they be required.

Tier V British cruiser Hawkins

  • Main battery reload time reduced from 12.6 to 12.1 s

Tier VIII U.K. aircraft carrier Implacable

Changes to HE bomb characteristics:

  • Maximum damage increased from 4,700 to 4,900
  • Chance to cause fire on a target increased from 27% to 28%

Tier X Soviet cruiser Petropavlovsk

  • Detectability range by sea increased from 14.9 to 15.4 km. Other detectability values have been increased accordingly

Tier IX Soviet cruiser Riga

  • Main battery reload time reduced from 15.0 to 14.5 s
  • Detectability range by sea increased from 14.74 to 15.04 km. Other detectability values were increased accordingly

Engine Boost Modification 1 upgrade

  • Bonus to the action time of the Engine Boost and Emergency Engine Power consumables reduced from +40% to +30%

Other changes and improvements

Please note: running Overwolf application may cause World of Warships client collapse. To fix the issue, update Overwolf to the latest version. If the issue still persists, please contact the Customer Service Center.

  • Fixed a mistake in the description of Task 6 of Mission 4 in the “Five Epochs of the Navy” Campaign.
  • Fixed a bug in the autopilot voiceovers for the following Commanders: Kaguya, Chang’e, and Hou Yi.
  • The names of modules of attack aircraft now contain an HE or AP designation for their rockets.
  • Reduced the frequency of a situation that caused the game client to crash during authorization.
  • Reduced the frequency of a situation that caused a ship with autopilot enabled to leave her charted course.
  • Fixed an issue that caused the Expert Marksman skill to provide incorrect bonuses to the traverse speed of main battery guns.
  • Fixed an issue that caused the game client to crash after navigating to the Dockyard before the ship being built appeared.
  • Fixed an issue that, in certain cases, made it impossible to authorize in the game after minimizing the client window and then maximizing it again.

Changes and Improvements in Update 0.9.9

  • Reduced the number of situations that caused the game client to crash during authorization.
  • The number of spectators in the Training Room has temporarily been increased to 40.
  • Removed the “New” marker from the Port selection button in the Port for new players.
  • Fixed bugs in the description of Task 6 of Mission 4 in the “Five Epochs of the Navy” Campaign.
  • Fixed the incorrect position of the “Over-penetration” ribbon when scoring a hit with AA rockets.
  • Fixed small errors on maps such as Northern Waters, New Dawn, Sleeping Giant, Strait, and Big Race, as well as for London Port.
  • Fixed the artillery and free-look cameras for Mikoyan, and the artillery camera for Des Moines.
  • Fixed the year of design in Petropavlovsk’s description.
  • Replaced “HE Bombs Damage” with “Bomb Damage” in the description of the unique upgrade for Midway.
  • Fixed an error that might have caused ships with autopilot enabled to stop maintaining their course.
  • Fixed an error that caused the Expert Marksman skill to provide incorrect bonuses to the traverse speeds of main turrets.
  • Fixed an issue that caused the game client to crash before the ship being built had appeared after navigating to the Dockyard.
  • Fixed an error that caused the lighting sources to flicker when rotating the camera in the Designer’s Table Port.
  • Fixed an error that caused the camera to incorrectly move to the barge in the Naval Base Port when exiting a battle before it had ended.
  • Fixed an error that caused the last squadron launched prior to the destruction of the carrier to crash into the water instead of returning to base.
  • Fixed an error that caused the status of unavailable combat missions to be displayed incorrectly.
  • Fixed an error that caused the last viewed mission to reset on the Combat Missions screen after a battle.
  • Fixed an error that caused messages sent by bots in Operations to be displayed incorrectly.
  • Fixed an error in the Tech Tree that caused the Research button to be displayed instead of the Research/Purchase button when a player had enough XP and credits to research and purchase a ship.
  • Fixed an error that caused an incorrect cost for module research and purchase to be displayed on the Equipment tab.
  • Fixed an error that prevented the priority target for secondary battery icon from being displayed in various situations.
  • Fixed an error that sometimes caused shells fired by the secondary battery to pass through ships.
  • Fixed an error that made it impossible to switch the camera to the main battery turrets, torpedo launchers, and AA mounts in the ship specifications while previewing a permanent camouflage that hadn’t been purchased yet.
  • Fixed an error that caused some pop-up windows in the Port to be displayed incorrectly when low graphic settings had been selected.
  • Fixed an error that caused the Y slot to appear between the R and T slots when resetting consumables to their default order.
  • Fixed an error that caused the line with a bonus to Free XP to be displayed incorrectly on the Credits and XP tab of the post-battle statistics screen.
  • Fixed an error that prevented the colored frame of the battle result from being displayed.

 

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