Update 1.0.1: Lowdown on Tier VIII–X Italian Tanks

italian flag

From Wargaming.

The elephant in the room right now is the impending arrival of the Italian Tech Tree. Comprised of 11 new vehicles and fine-tuned following your feedback from Common tests, it joins the game May 2.

Compact, lightly armored, and mobile low-tier tanks, as well as mid tiers packing more firepower and better protection prepare you for the futuristic post-WWII designs at Tier VIII and up. Rooted in a group of prototypes developed during the Kampfpanzer Standart program, they’re equipped with autoreloader guns and compensate for inherently light armor with good mobility, decent gun depression and rate of fire.

tanks

Even if you aren’t a big-time fan of the nation’s tankbuilding, meeting top-tier Italians (in the hands of a skillful player) is likely to send you back to the Garage. Besides, it’s not that often that we introduce a new nation and shooting mechanic all at once. So sit back, arm yourself with a slice of pizza, and get comfy as we explain how to fight in or against this Mediterranean pack.

P.44 Pantera

Your introduction to the autoreloader begins with the P.44 Pantera at Tier VIII. Essentially, its gameplay revolves around finding close- and mid-combat situations where it can leverage good gun depression and work its fast-firing and accurate gun sniping down enemies.

COMBAT ROLE: Sniper, close and medium distances

Useful hints

  • Make sure you have cover nearby: The Pantera takes after the P.43 bis in the armor department meaning it isn’t hard to make a few holes in your hull.
  • Amplify your firepower and view range: Consider installing a Rammer and boosting DPM with perks, equipment, and consumables to take full advantage of the long-barreled 90mm cannon you have.
  • Make every shot count: Unload your clip only when you see it can make a difference or you’ll be left reloading in front of an armed-to-the teeth enemy.
  • Play off DPM: Only use the second and third rounds when you want to detrack an enemy.

Prototipo Standard B

While the Pantera teaches you to keep count of shots fired, the Tier IX Prototipo helps hone this skill. Armed with up to 9 HESH rounds, it feels at home dismantling lightly armored enemies at the 2nd line of fire. Downsides: reload time and insufficient armor.

COMBAT ROLE: Second line support MT

Useful hints

  • Move around: The Prototipo doesn’t have the accuracy to stay efficient at long distances. Close in on enemies, bite them, and then pull back to safety.
  • Use the drum situationally: It takes 3.25s to reload. Analyze what’s happening on the battlefield and switch between single-shot and autoloader. Empty your clip when you know you’ll have time to reload. Single-shot when you need to get someone down to where they can then be clipped out.
  • Position yourself safely: Rather underwhelming armor makes you a tasty snack for enemies.
  • Magnify your strengths: Just as with the Pantera, don’t shy away from using a Rammer, as well as perks, equipment, and consumables at your disposal to increase DPM.

Progetto M40 mod. 65

Unlike its brethren at Tiers VIII and X, the crown jewel of the Italian line really shines when working in bursts of 2–3 shots rather than single shots. Otherwise it inherits the best they have to offer: excellent gun depression, decent mobility, and the nation’s trademark autoreloader gun with a 4-round clip.

COMBAT ROLE: Second—and at times—third-line support MT

Highlights

  • Accuracy: A sharp-shooting gun makes a universal soldier out of the Progetto. It feels at ease at the 2nd line and can be of use (although much less efficient) at the third.
  • Damage per clip: Wait until an enemy’s attention (and HP) wears down in the second part of the battle, then hunt them down and send them back to the Garage by fully unloading a clip.
  • HESH rounds: A load of HESH rounds (6–9) will come in handy should you meet lightly armored enemies.

Useful hints

  • Adjust your tactics: Wear down enemies with single shots at the start of a battle and switch to the full predator mode when they grow tired and distracted.
  • Forget old habits: Unloading a clip at the first chance won’t do you any good. Watch as the battle unravels and only empty it when your enemy has just as much HP left or when you’re changing a flank and have enough time to find a safe spot to reload fully.
  • Stay close to the pack: Sloped armor can occasionally bounce shells, but is still unreliable. Changing positions will help avoid damage and lead your team to victory. Bring the pain to as many enemies as possible and then seek protection behind better-armored allies.
  • Avoid one-on-one encounters: An autoloader will fully empty a clip and destroy you without breaking sweat—just like your chances are low when trading shots with someone who has a traditional gun. Use the autoreloader situationally, rely on allies, and pick enemies you’re certain to destroy or damage.
  • Watch shell reload time: If you fire again, before the shell is reloaded, reloading is interrupted and starts anew. Should you desperately need to make that next shot, make it right after a shell’s loaded so as not to prolong the reload. If not, don’t rush it and wait for a full reload.

Summary

Although each top-tier Italian has something unique to offer, they have a consistent play style meaning the skills you hone at Tier VIII and IX will benefit you at Tier X. Snipe down opposition with the Pantera, support allies from the second line with the Prototipo or go full predator with the Progetto—whichever you choose will come with the autoreloader mechanic, adding a new dimension to your experience.

 

 

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Update 1.0.1: Lowdown on Tier VIII–X Italian Tanks

8 thoughts on “Update 1.0.1: Lowdown on Tier VIII–X Italian Tanks

  1. jakub_czyli_ja says:

    Power creep at its finest.
    And time to suck gold and free exp from those, who want these tanks right here, right now.

    1. paul mckenzie says:

      Actually they suck dog balls.
      Played on the test server extensively.

      Tier 1-7 suck bad
      The tier 8 is a worse version progetto premium tank.

      The tier 9 is terrible – 3 sec intra clip lol
      Tier 10 is decidedly meh… Slow mostly around 40 kmph moving
      360 alpha
      Made of paper
      Long reload long intra clip worse than tier 8
      Low hp
      Large

      Stick with the tier 8 progetto tank you have.

      It’s simply better tier for tier than all these

  2. Berto72 says:

    what is the news about of full page srolling of ctrl-c ctrl-v main page of WoT? we prefer rumors or info not already seen….

  3. «a group of prototypes developed during the Kampfpanzer Standart program»
    this makes me laugh, the only one that fits the description is the Prototipo Standard B but, as far as I’ve read, there’s no indication that the Italians participated in it’s development, although they did mess around with the Leopard 1

    to be honest what actually makes me doubt them is the supposed origin of these projects, if they were truly gathering info and studying how tank development had evolved in other countries, wouldn’t you expect to see at least 1 or 2 heavy tank designs stored together with these “Progettos”?
    think about it, the Americans had the M103 that was deployed in Germany, thus the Italians had to know about it, the Soviets had the IS-3 and T-10, the French had the AMX-50 and the British had the Conqueror and then the Chieftain, wouldn’t it be expected that they would study those designs and come up with a hypothetical counter of their own?

    this is why I’m still really sceptic to accept those as real since it would actually mean they (the Italian engineers) did only half of the work required

    1. Anonymous says:

      There really isn’t a need for a heavy tank in Italy. The place is loaded with mountains and swamps. Heavy tanks wouldn’t work well in those regions.

      1. and I am not saying they need heavy tanks, all I am saying is that if they really studied the main tanks the other nations were using by late 50’s and early 60’s then they would definitly have made some studies regarding heavy tanks, things like «what would suit us?» or «what can we build?» or «what would be it’s tactical/physical limitations?» etc, I mean, the swiss did exactly that and even got as far as producing a mockup of a possible HT they could build at the time
        basically I am saying it would give credibility to the claim that those (tier 8 premium and tier 10) existed, afterall all they have said until now was «it’s a collection of several projects» but they have yet to show at least drawings of the different parts used to assemble them

        also, it is still possible we will some low tier HT stuff in the future, like how the Japanese got LTs and MTs to grind up to tier 5, where most lines truly “start”/become interesting, but for the Italians it would be things like the P.75 and similar vehicles I’ve seen in player-made proposals, too bad I can’t remember the name of each vehicle included in those mini-line HT lines

    2. Anonymous says:

      Sorry, but you should read a bit more about the tank development of fifties and sixties. IS3 was a WW2 design, the M103 a not so succesfull design from the fifties. Only 200 in service and retired in 1974.
      The Italians were working with the Germans and they concluded that no amount of armour could withstand the HEAT ammo and guided missiles of that time. The weight would be too much, just look at the problems with the German Tiger tanks in WW2.
      So Germans (Leopard 1) and Italians, even French (AMX 30) went with less armour and for more speed and accuracy of their guns. During this time the Main Battle Tank concept was taking (better) hold and that means a more balanced tank (Firepower/armour/gun) and not heavy tanks.
      Then USA/Germany tried the MBT 70 and that failed miserably, one factor was that it got heavier, without getting good protection, So Chobham happened (M1 and Leo2) which are MBT’s again.

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