Graphics are vital to making the in-game world and locales as realistic as possible and a perfect of mix of elements can make you feel like you’re almost there in the midst of battle.
Join us as we continue the walk through visual enhancements. Today, we explain how the new graphics engine will change flora and objects and trust us, you won’t want to miss out on these visuals captured in-game!
Grass now loads in faster and shadows look more realistic giving maps like Karelia and Mines an extra dimension of realism. On top of that, all these trees and plants react to what’s happening in a battle, whether it be firing a shell or adjusting your hull. Worry not, this will not give away your position, these effects will only be seen by you. See for yourself in the video above.
The Future of Flora
This is an ongoing process so we are still working on certain elements. We will work on physics and animation: currently the trees do not fall as naturally as they would in real life. It is even possible that improvements will allow trees to influence gameplay, such as using a felled tree to hide your weak spot.
Objects – The Architecture of World of Tanks
For tanks, there will also be some additions. First of all, there are effects of water, dust and snow and as the tank moves around, dust, mud or water can appear on the tank itself. From previous posts: Part one Part two test client installer the EnCore program