This is basically Wargaming’s synopsis of what is going on in the test a decent one stop shop for most things. Most of this has been covered in greater detail in RSR like HD screen shots and Test notes , for other stuff just scroll back through history.
Update 9.20: Common Test
Update 9.20 is heading full speed towards Common Test today. If you’ve been waiting to battle it out in the new 30v30 mode, Chinese TDs or rebalanced vehicles, this is your chance to get a first hands-on chance with them. Once you have some time to play a few games, hop into the 9.20 forum thread to share your thoughts. It’ll help us fine-tune the update.
Ranked Battles
Ranked Battles just recently finished its Beta Season, raising mixed feelings across the global World of Tanks community. We’ve dug into all your feedback and would like to touch upon changes that we hope will improve your experience.
Fine-Tuning the Essentials
One of the main issues discussed on the forums was the mode’s simplicity. The core gameplay of battling against top-notch tankers of a similar skill set works, but the ladder to Rank 5 did not provide a real challenge to experienced players.
We tried to fix that by changing the mechanics behind earning chevrons and ranks. Our main goal was to raise their value and, thus, make for more challenging yet rewarding gameplay.
This is how it will look during the 9.20 Common Test. While the number of ranks will remain unchanged, the amount of chevrons you need to progress to the next rank will alter. It will be distributed among ranks as 1-3-5-7-9, which means you only need one chevron to progress to Rank 1, but it’s nothing compared to nine chevrons to go from Rank 4 to Rank 5. It may sound easy on paper, but in reality, you have to be an experienced tanker to make it up to the top.
More to it, the mechanics for vehicle ranks will be updated, too. In Beta Season 2, no matter which rank your machine has at the moment, you’ll need exactly 5 chevrons to get to the next one.
The way you earn chevrons has also changed. If your team wins a battle and you make it to the top 10 in experience points, congratulations: you leave the battle with a chevron. You keep the same number of chevrons if you rank in the bottom 5 of a winning team or if you reach the top 5 of a losing team. If you’re out of the top 5 of a losing team—you lose one chevron.
The main purpose of these changes is to promote better teamwork, because, while Ranked Battles is all about personal ratings, it’s the team that wins a particular battle.
This is the same reason we’ve expanded the list of those who keep their chevrons if their team loses. It means that even if the odds are against you and opponents push you on every flank, don’t give up the fight, help your teammates—and your efforts will be rewarded.
Uplifting the Balance
There were several crucial points regarding combat balance that you mentioned during the first season, and this is how we’ve addressed them:
- The matchmaker became smarter and will now try to gather an equal number of medium and heavy tanks for each team
- The number of SPGs will be limited to 2 units per team
- More maps will be available, as their rotation will be drastically improved, meaning that the chances of seeing the same map will decrease.
Revamped Rewarding
Last but not least, is that the way you receive awards will be revised. Starting from Season 2, you won’t have to wait until the end of the season to receive the major part of your Bond reward. More to it, the value of rewards will rise, as well.
Testing Stages
We’re planning to hold a brief test of the Second Beta during the 9.20 Common Test. By the time the test begins, Ranked Battles will have passed through stages 1 and 2, so you’re very welcome to join in for the 3rd stage, taking place August 2–9.
As always, we appreciate your feedback on the changes we bring into the game. Feel free to share your opinion on the game forums and in social networks, and let us know where you see Ranked Battles heading.
For more information on Grand Battles, changes to Tech Trees, and other improvements we’ve got tied into 9.20, make sure you check out the full preview here: UPDATE 9.20 PREVIEW
Discover how you can join the Common Test:
- How the CT works
New to testing? Check out our handy guide to public tests.
Eligibility: All players registered prior to 22:59 CEST (UTC+2) on 24 July can participate in the test.
Feedback: please post your general feedback about the test version and bug reports in the special thread on our forum.
- Test client
- Download the test client installer (4,9 MB).
- Make sure you pick a save location that is different to your regular World of Tanks game files.
- Save and run the installer.
- Run the new copy of the game. The launcher will download all the additional data.
- Log in and start playing.
- Server restarts
The test server will be restarted regularly, according to the following schedule:
- First Periphery: 04:00 UTC every day. Average duration will be around 25 minutes.
- Second Periphery: 05:00 UTC every day. Average duration will be around 25 minutes.
- Central Database: 09:00 UTC every day. Average duration will be around 2 minutes.
The test server may be subject to unscheduled restarts and maintenance.
List of Preliminary Changes
The whole point of Ranked was to be judged as an individual, not to be either carried or weighed down by the team. All of the ultra-passive play we saw in the first iteration was out of fear that the team would lose. And so this new version of chevron scoring will likely have the exact same problem.
Make ranked 5v5 or 7v7 on small maps, and let the top 25% gain a chevron, mid 50% stay the same, and bottom 25% lose one. Based of xp and MUCH less team reliant.
Actually the passive play was because everyone wanted to end top 3, no matter if their team lost.
What the f**k happened to the Brit med tier 8-10 + FV buffs?
“They’re not Soviet f*** ’em” happened.
They are in testing. No need to burn your trousers.
Meanwhile nothing to fix the retarded mm that makes tiers 5-8 unplayable cause you are almost never top tier and no buffs to powercreeped pref mm tanks for which we should get a refund due to the mm changes! (In kv5 you never see tier 6s). A disappointing patch that adresses none of the big issues (mm and balance,if you see almost no tanks under tier 8 were touched).
The 30v30 tier 10 battles will have an effect on tier 8 MM, should have fewer tier 10 battles in them.
Not sure what the knock-on effect will be to lower tiers though, will probably make tiers 6-7 MM worse.
Cool so the Foch 155 is gonna cost 5 gold 😀
no it wont, but i think thats the smallest amout they can set for the price. They said: replaced for free, so i dont think they will make you pay gold
wg made it sound like the jag 88 was getting a speed or hpt or ground resistance buff, but it is getting dispersion on the move buffs and traverse speed buff from 22 to 26, HOW the hell is that going to get the 8.8 into the battle faster like they stated, I mean ya the extra 4 points to traverse speed will help on turns but instead of taking 1 min to get into a fight now it takes 58 sec, FFS
its now the same as the tier 9 JT, its traverse was arbitrarily lower even though they had the same engine and tracks. The Jag 88 is actually faster than the tier 9 now since it weighs 6 tons less.
Its a brick of shit anyways, its a TD with shit camo and shit pen ffs, it has less premium pen than the Skorp has base pen.
and thats why i sold it
Chinese TD’s r in the common test 0:
Does this mean that Chinese TDs are coming to Public NA/EU servers or are they still going to be Chinese Server only vehicles when they go public?
Who knows, but they are playable in the common test. The tier 10 looks like the SU-152 with the whimpy 152 mounted.
The main purpose of these changes is to promote better teamwork, because, while Ranked Battles is all about personal ratings, it’s the team that wins a particular battle.
Actually is the team which presses the 2 key more.
Skodas firing pure gold on the first season were and are still… cancer.
Teamwork in WoT, you must be joking. Half the player base don’t even know the difference between standard, assault and encounter modes, not to mention that they got no clue why there is a siren going of in half the battles they loose.
Or what the little square thing with the little dots at the bottom of their screen is….
So true,it actually made me laugh and cry at the same time
heavies have been effectively removed from the game at middle tiers thanks to the “Arty BUFF” and the fact they are hardly ever top so there is no value in their armour… What this has meant for me is i have to play light tanks now…stinking arty buff..
So what happened to the Chinese premium mediums being updated? T-34-3???????
The limit of 2 spg per game should be for all game’s. SPGs were over buffed improved rod, aim time accuracy and for some more blast radios, is a hell of a lot and with 3 on a team they can just kill push or a flank.
if it works as intended its a step nearer to me playing again
9.20 when? How long for Foch grind?
either ranked battles should be about wining as a team – and then all that matters is if your team won or not, or about skill, and all that matters is your exp (considering bonus for wining)
The first option requires horrendous amount of battles to have any meaning, the other option makes teamwork a secondary option comapred to parasiting on others effort and stealing frags and damage while safely hidden away.
the point of ranked battles is to have people sepearated according to their skill, so what is needed is more ranks, not more chevrons per rank, that’s stupid. Especially that previously it was half the players getting a chevron, now it is 1/3, so even for best players rising up the ranks will be slowed down considerably.
Weekly reset change this mode from who can get and stay on the top into who can make fastest climb from the scratch.
They didn’t address anything that makes me dislike Ranked Battles and just aggravated some of the problems.
I hope people will reach similar conclusions and the mode will stay for dedicated nolife’s who will have to fight among themselves from the begining.
So nothing about fixing the economics of Ranked Battles. I see this dying off.
“battling against top-notch tankers of a similar skill set works, but the ladder to Rank 5 did not provide a real challenge to experienced players.”
Sooooo…. how was it that it “did not provide a real challenge to experienced players.” if you were “battling against top-notch tankers of a similar skill set works,”? No need to answer, because the fact of the matter is that you weren’t. I don’t know how many battles I was in at Rank 3 that had red and orange players that were carried to Rank 3.
“If your team wins a battle and you make it to the top 10 in experience points, congratulations: you leave the battle with a chevron.”
If you don’t add tiering of players based on their player rating or stats, then you need to change this to eliminate players being carried to the next rank. On winning team the top 5 gain a chevron, the rest don’t. On the losing team the top 3 get a chevron, those that are 4 & 5 keep theirs, and the rest lose a chevron.
Player tiering based on player rating/stats should be a part of MM for random and ranked battles. How can WG honestly say that battles are competitive when you have brand new players that can join tier 6 – 10 battles by buying a tank? There are even players with over 20k battles that are terrible (like double digit WN8 bad), they are no match for the better players even in the exact same tanks. If they are competitive, how do you explain so many 15-1, 15-2, etc wins/losses?
Can’t see anything here that would encourage me into Ranked Battles (RBs) in a big way. The main problem (spamming gold) hasn’t been addressed. Lights won’t be of any use (assistance gets no exp in RBs), breakthrough tanks and hull down tanks won’t be of any use as everyone spams gold (so you’re dead before you get sufficient exp), and sniper tanks will just get overrun. This means autoloading meds are the best chance of progressing. Sorry, but I don’t want to play “World of TVPs”.
just been on the test server,it is a complete waste of time,all of the Russain players bar none have aimbots and various other hacks, they all cheat its unbelievable, it is so funny how wargaming turn a blind eye to it all for money. It that comes to the EU server well this game is finished