Urban Crusher: Wargamings take on the Object 705A

From Wargaming EU. Our previous posts on the 705A are HERE.

Meet the Object 705A

Few top-tier vehicles among the Soviet lineup feel all that different to play in the big picture. Update 9.22 will fix that with a heavy-armored close-range fighter, which can bring more versatility to a rather traditional tank design school.

The Object 705A that entered Supertest last December is set to crown the upcoming alternative line of Soviet heavy tanks, starting with the IS-M at Tier VIII and reaching the Object 705 at Tier IX. The most authentic point about the trio is their rear-mounted turrets, which define their core playstyle.

The all-time classic, IS, will become the foundation for the upcoming branch, so you can start hoarding the needed experience to explore the three newcomers.

Breeding Offspring

Now back to the 705A. Finding proper analogues to this model would be a problem, but if you really want a relatively fair comparison, think of an IS-7 crossed with a Panzerkampfwagen VII.

You can easily tell that the 705A belongs to the Soviet line, just by looking at its shape. The hull somewhat resembles the IS-4, but, again, the feature to look at is the turret.

A tank this big must hide some impressive figures. Let’s take a closer look at what the Object has got.

Firepower

This is one of the most distinguishable characteristics of the Object 705A. The 152-mm gun is truly intimidating, compared to other barrels among heavy tanks, and will allow you to hold your opponents in awe thanks to the 650 alpha. But only at short and medium distances (up to 250 meters). Remember this is a Soviet tank, and the gun’s accuracy will significantly reduce your hit chance from 300 meters or above.

ProTip: Come closer, aim true.

View Range

If you own the 705A, be prepared to reveal your position before you notice an enemy. The tank is too far from being considered a sharpshooter, so the mediocre 390 meters of view range is all it’s got. If you decide to snipe, think of your teammates waiting for your help at the frontline.

ProTip: Don’t waste your time in the bushes.

Armor

The tank’s defense is especially effective in head-on encounters. The Object 705A can withstand the majority of shells hitting its upper plate with its 340mm of effective armor. Not to mention the turret, which starts from 330mm and reaches the crazy heights of 580mm. If you’ve been flanked, there are side skirt plates that can absorb incoming damage, but there’s also a part of the armor that’s only 100mm thick and has to be considered.

Your lower plate won’t be your best friend, either, as it’s only 244mm; almost bare minimum to survive at Tier X. Hiding it behind an obstacle will be the best of options, but if you’re completely exposed, try to angle your tank in a way that both helps you avoid penetration from the front and doesn’t reveal the thin line of your side armor.

ProTip: Focus on heavies, mind mediums, avoid TDs.

Mobility

The tank’s weight (around 100 tons) forgoes outstanding dynamics, as the Object can accelerate up to 40 km/h. In a massive drag race of tier-X heavies, it will come somewhere in the middle, and this is quite a reflection of the tanks’s dynamics in combat. With this max speed and 15 horsepower per ton, you can both reach a strategic point on a map swiftly enough and change your position in case there’s a breach on another flank.

ProTip: You can afford to make a wrong turn.

How to Play

There are three major factors surrounding the Object—turret, firepower, and accuracy—that will define the way you play this machine:

  • Go full contact. If there’s a group attack, you’re the one to lead the charge. The angled, thick armor will absorb multiple hits, letting your teammates unleash their rounds.
  • Be streetwise. Urban or mixed maps are where the 705A can really stand out. The turret will let you hide the lower plate behind 380+ millimeters of steel. Hard to pierce that.
  • Avoid long-range gun fights. You have enough armor and speed to approach enemies and punish them from a comfortable distance.
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Urban Crusher: Wargamings take on the Object 705A

20 thoughts on “Urban Crusher: Wargamings take on the Object 705A

  1. Anonymous says:

    “Your lower plate won’t be your best friend, either, as it’s only 244mm; almost bare minimum to survive at Tier X.”

    This is a joke, right?

    1. MarcelDavis says:

      I hope so because there are only 3 (Super) heavy tanks and the new french heavy which have more effective lfp armor than this thing

    2. NightHunterTauren says:

      Most tier 10 guns pack 244+ penetration as standard. Tier 8s don’t count as they aren’t meant to brawl with the 705a.
      It looks good to me. Wish they’d buff they rounded crew compartment on fv215b and pack vii like they did on super conqueror

      1. MarcelDavis says:

        If you put 2 tanks in the same match they are meant to fight each other, period. If the gap between 2 tanks or tiers is so big that people start to think that the lower tier shouldn’t even engage the higher tier because his tanks is “not meant to fight the higher tier” that’s screaming to me that something is seriously off in the balancing department.
        Sure, in the perfect game your T10’s will fight the enemy’s T10’s but in reality you will inevitably run into higher tier tank’s.
        T8 have always had a rough time in T10 and so it should be, after all they are 2 tiers lower but we are getting to a point where people are loading up in+2 games and they ask themselves what the point of this is. Not only are the tanks they are facing going to dismantle them in a matter of seconds, it also get’s increasingly harder for them to support their team and squeeze out a little bit of damage.

        Maybe I’m just to nostalgic for the “good old days” before they nerfed the accuracy and overbuffed weakspots or removed them entirely.

      2. Nocomment says:

        Cool so All the British, German, U.S etc Heavies are getting a buffed shortly as they are below the bare minimum to survive at Tx…

  2. Macbeth says:

    I was under the impression, that IS-4 is meant to be the armoured branch. But this thing will have stronger lfp than IS-4 has the ufp.

      1. Mikosah says:

        Agreed that the ST-I is the line’s high point, the 8 degrees of depression are an asset. However even it struggles to compete with the 705, which has the same DPM but higher alpha and much better dispersion penalties. Not to mention an even stronger armor profile, and either equivalent or superior mobility, view range, and other miscellaneous qualities. Meanwhile, the KV-4 and IS-4 are in the same position, and can’t even claim a gun depression advantage either.

  3. MeYou says:

    Sorry for this slightly off topic question and i guess this has been answered often…

    Will the IS-M be unlocked if i already have an elite IS?

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