Hello,
recently in Russia, to celebrate the “Victory Day“, Wargaming sponsored a World of Tanks tournament, “Portraits of Victory”, at a Olympic Stadium which marked the culmination of a lifelong fascination with both history and technology for the game’s company CEO, Victor Kislyi.
He started two decades ago together with his brother on their apartment in Minsk which culminated to a present 150 million global users.
Bloomberg Billionaires Index. has valued the business at $1.5 billion and given the 39-year-old a net worth of $1 billion. Victor declined to comment the valuation stating that he lives a “very modest” and and has never tried to put a number on his fortune.
Kislyi controls 64 percent of the Cyprus-based business in his name and through a 25.5 percent stake held by his father, according to Wargaming’s 2013 semi-annual financial report. The business has 4,000 employees on four continents and revenue of $590 million in 2015, according to data compiled by Bloomberg and estimates by analysts.
Even Oleg Shpilchevsky, head of the games business unit at Moscow-based Mail.Ru Group, the RU publisher of Armored Warfare recognizes his success by saying:
“World of Tanks has created its own subculture and that’s the most important thing”
World of Tanks is the biggest online multiplayer game where players operate a warcraft instead of characters and the growth prospects for the business remain strong. Global revenue from free games advanced 6 percent last year to $16.5 billion, accounting for almost a third of the entire digital games market, and may reach $18 billion in 2017, according to SuperData Research.
Besides E-sports, Wargaming is investing in European startups to develop its own live-streaming service and pushing into the U.S., where it bought Chicago-based Day 1 Studios for $20 million in 2013 to adapt World of Tanks to Xbox and PS4.
“We must become a conveyor belt for the production of quality games,” “We are the company that explores big markets. If there are a billion microwave ovens with joysticks and it is possible to play games on them, we will develop the software for them.” -V. K.
Sources:
I remember an interview in a french newspaper (“Le Monde” – 26.04.2015) where Kislyi said that he learned strategy playing egyptians in Civilization… guess he’s now our pharaoh !
“We must become a conveyor belt for the production of quality games,”
I don’t think so, since I remember quality and quantity are in sort of a war with each other, you can only have one of them.
You can either be the conveyor belt that mass-produces many games, or produce few and good.
Judging by the fact they made WoWs and WoWs right after WoT they were probably going for the conveyor belt approach, I hope that changes…
Not necessarily as terrible as you make it out to be, as long as the priority stays on quality, -then- speed. So as many quality titles in as short a time frame as they can. If they don’t get silly ideas about making the time frame exceedingly short, it ought to be decent.
Also, WoWs and WoP (think you meant that one, no?) seem more like them expanding, rather than just cranking stuff out as fast as possible. Ships are pretty much an entirely new team, and planes…well…two out of three isn’t bad, right?
WoWs is actually developed by an entirely seperate company that WG bought so thats not exactly all that bad is it? And Helmut is right, it is in fact possible to do well in both areas provided the right priorities are given.
Nothing wrong about economics. Nothing at all. Glad he made it and I hope he keeps on pushing forward.
Come on Kislyi!!
Kick ass all around the world!!!…. 😉
wonder what it’s like to have a billion?
“If there are a billion microwave ovens with joysticks and it is possible to play games on them, we will develop the software for them.” -V. K. (we have the toasters covered)”
Yea this dick head started to make WOT to a pie.e of shit!! Thanks WG!!!
He doesn’t make the game, its the devs that do.
and yet not a decent premium tank sale to be seen…shocker