Victor Kislyi Q&A

A sort of Q&A. Not a terrible lot of information specifically related to World of Tanks, but more towards WarGaming in general. Still, it’s something on an otherwise slow news day:

-It’s more difficult for WarGaming to operate in China, as we don’t operate the game there directly, and there are several problems. We pay sufficient attention to all clusters, and as Slava Makarov says- we don’t focus on specific clusters, just the game itself.

-We’re at a point where all we have to do now is not drop the game, just keep improving.

-If something fails and we don’t finish something, I try to remain calm about it. Everything is in our hands. There’s only one real reaction- Lets try to figure out how or why something failed and get it up and running again.

-Slava Makarov has a good mindset and experience. The man’s a rock, and I have a high opinion of him.

-Yes, we have several projects in the works in the back end, which haven’t been announced.

-All the main people on tanks go into one room everyday, and if there is some problem, they get to solving it.

-After the success of tanks in 2010, we didn’t immediately go out buying villas, yachts and go living some raucous lifestyle.

-It’s not easy getting a hit in the framework of a free-to-play or League of Legends type game. You need an idea, graphics, technology, monetization, progression, cultural compatibility etc. There are so many factors. I’d also say to not forget that 75% of people in the F2P model will never pay a single dollar in their lives, and they will play for years. In order to beat that, the game needs mass appeal.

-I’m actually happy with the success of any gaming company. I applaud something like Player Unknown Battlegrounds. I completely believe that computer games and games on other platforms are part of our culture and DNA.

-Caliber is our attempt at a shooter, but not a shooter like Overwatch or CS:GO. This is something a bit aimed at older players, focusing on special forces.

-I think with Tanks, if we didn’t discover a new genre in gaming then a subgenre at least.

-Personally, I want a lot of tanks. Historical or futuristic. I want to balance skill as well, which we’re currently working on in Belarus.

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