Good day everyone,
Another slow day of relatively low-priority news, but to hell with it, at least something is going on. WarGaming has officially announced a partnership with the British based studio, Splash Damage.
“We are known for creating a deep relationship between the two most important platforms, games and players,” said Paul Wedgwood, Splash Damage CEO . ” As players, Viktor and I share the same passion about community – listen to them and their needs are our top priority when creating games. Wargamingu gaming universe gives us the opportunity to be creative in creating the vast and loyal community. “
” What I like most about Splash Damage is their passion for each project,” says Victor Kislyi, CEO of Wargaming. “We are working extremely hard to create a memorable game, do not stop until everything runs like clockwork, we share the same values of putting players in the first place. Splash Damage is the right partner for Wargaming. “
Nothing is known at the moment as to just what they’ll be working on, though Splash damage has experience primarily in shooters, with one of their more well known releases being Wolfenstein: Enemy Territory, and some of the multiplayer aspects for Doom 3, along with various other projects in the first-person shooter genre. Should be interesting to see.
Dirty Bomb is a F2P FPS with a fair business model, so I’d assume they’re either doing some weird crossover (least likely) or creating an FPS
Splash Damage? I wonder if that’s the right choice, considering the dislike (understatement) of WG’s denizen with splash damage from arty…
Jokes aside, i wonder what manner of game will they come up with..
Could it be for “Caliber”?
Caliber is already in the middle of development by a russian company, there are russian devblogs on it.
Yes … and it’s also from Within Wargaming that it’s published. 😉
great another greedy company….
i still don’t see what’s the problems with companys wanting to make money. They aren’t exactly a charity and need money to keep going.
A company has to earn money. It’s as simple as that. When a company don’t earn money they can’t develop the game, they can’t pay their workers, they can’t do anything. Ever thought about that? It’s just the same with Wargaming. They need to sell things because that’s their income. 😉
Obviously someone doesn’t understand the basic concepts of business.
Wargaming and splash damage? Why do I feel like this is the return of Artillery?
Lets hope so!
I hope this will help WG move forward faster on HD and balance. Good Luck…
I can guarantee you that splash damage will not get involved in the development of WoT, but rather with a different game.
so we will get a “world of infantery”?
maybe WG trying to make their own version of “unlisted”? with HP bars.
I would like to know what Victor is on???
World of tanks 2 modern armor?
Well that explains the tidal wave of Splash Damage shirts I saw at Bovvy today.
Wolfenstein Enemy Territory… Game of my younger days, best ever.
maybe they will convince WG that RNG is crap
We can but hope.
But i think all the manipulation is so deeply imbedded into the game… It may need redesigning from the ground up.
“We are known for creating a deep relationship between the two most important platforms, games and players,” said Paul Wedgwood, Splash Damage CEO . ” As players, Viktor and I share the same passion about community – listen to them and their needs are our top priority when creating games. ”
He forgot to say kappa
As players, Viktor and I share the same passion about community – listen to them and their needs are our top priority when creating games
Yeah riiiight
another game if they actually do it …. that will get nerfed the crap out off like they are doing with world of Tanks … instead of making new games FIX the ones you have alreaday FFS
” As players, Viktor and I share the same passion about community – listen to them and their needs are our top priority when creating games.”
I see that WG is creating an official Comedy Department. Good start, I laughed my ass off.
“We are known for creating a deep relationship between the two most important platforms, games and players,” said Paul Wedgwood, Splash Damage CEO . ” As players, Viktor and I share the same passion about community – listen to them and their needs are our top priority when creating games. ”
Sounds like splash damage have been taken for a ride…WG’s one and only commitment to players is that they will try to empty your wallet as fast as possible giving as little as they possibly can in return.
Rofl listen to players?
Splash are obviously employed to come up with english language excuses.