WG support: Fair Play Policy

Hacking and Unfair Mods

I noticed this announcement today. It succinctly explains by their actions what types of mods and software are considered illegal. So for those that don’t like to trawl through the portal here it is.

Is it possible to Hack the game?

It is not possible to Hack the game, AKA: reload twice as fast or see twice as far.

The World of Universe is running on a server-based infrastructure. Meaning, each and every single calculation is performed Server-Side. Your game client, does what the Game Server allows it to do.

What about unfair Mods?

Third-party modifications or mods, are tweak scripts working on the client side (your PC). They use available information and present it differently.

The most common mods, change the User Interface of your garage, give a you different shape of reticle or provide minor aesthetic tweaks. We are OK with such mods.

On the other hand, there are unfair mods and unauthorised third-party software that provide unfair advantage in combat. We are NOT OK with this.

List of forbidden features:
Mods that reveal the position of enemies in a way not included in the vanilla client, by marking objects destroyed on the map and minimap in real-time, by altering the display of shell flight tracers or calculating the position of enemy SPGs with tracers and marking them, as well as those that keep spotted vehicles displayed, even when you aren’t aiming at them.
Software that makes it easier to block an enemy’s shell by indicating their exact aiming point, for example, with a laser beam.
Modifications that alert you when spotted vehicles are reloading or show enemy vehicles’ reloading timers.
Auto-aim or so-called aim-bots that provide more functionality than the aim lock in the vanilla client, specifically including those that aim at the enemy’s weak spots and/or lead the aim automatically so that a cheater can focus on manoeuvring their tank.
Software that enables the automatic use of non-Premium consumables.
Mods that aid in finding enemies by letting you adjust the transparency of objects on the map.
Software that leaves ghosts of enemy vehicles on the battlefield, placed where they were last detected.
Mods that actually alter the physical properties, performance characteristics, or effects of any vehicle or object in the game, or subvert the game rules.

!  Accounts using unfair mods or unauthorised third-party software will receive a penalty.

! For more information, see the announcement: Fair Play Policy

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WG support: Fair Play Policy

28 thoughts on “WG support: Fair Play Policy

  1. DickHerMax says:

    “Auto-aim or so-called aim-bots that provide more functionality than the aim lock in the vanilla client, specifically including those that aim at the enemy’s weak spots and/or lead the aim automatically so that a cheater can focus on manoeuvring their tank.”

    So the new auto-aim despite claiming to be legal is still illegal.

  2. These are fairly easy things to overlook when you’re looking to mod your client for the first time. I remember I had been asking my clan one time if they knew of anything to set off my standard fire extinguisher automatically. In the moment, never thought of it as cheating because I saw so many people practically instantly activate their fire extinguishers.

    Then they introduced me to the premium consumables.

    1. SuperOlsson says:

      Extinguisher – Spacebar
      Handbrake – Q (!)

      Extuingisher is nice to have on spacebar since the thumb is always ready due to resting on that key, Handbraking with Q is not optimal but i had already binded “stop and shoot” to it, which was previously assigned to spacebar and the handbrake took its place, so i just Went along with it.

  3. Dracon says:

    Unfair Mods and hacking are one in the same. Most acclaimed hackers use pre defined programs that allow them to do what they do. “Unfair” mods are essentially the same thing, as it allows a user to do something in game that is beyond anyone else and not part of normal gameplay.
    So yeah, your game is being hacked. And its really damn lame. But such is humanity, capable of both wounder, and utter disgusting disappointment all at once.

  4. SpeedyCraft51 says:

    “Mods that actually alter the physical properties, performance characteristics, or effects of any vehicle or object in the game, or subvert the game rules.”

    They contradict themselves here, they said just above : “It is not possible to Hack the game, AKA: reload twice as fast or see twice as far.”. Reloading twice as fast would mean alter characteristics of vehicles.

    Also XVM is a strange mod.
    It uses information that the game client doesnt give you, meaning people using it have access to datas regular players would never see in battle. So technicaly it could be considered a cheat. But at the same time it uses information that WG does give out, even if not directly in the battle, so it’s as legal as mods showing for exemple the stats of tanks when pointing at them.

    I’d like WG to be very clear on XVM.
    In my opinion it is a huge problem and is probably the mod with the biggest impact on the gameplay. Knowing what players to fear and what players to be less careful about without even needing to see them play is a huge unfair advantage, and the way it makes some people react in battle (xvm focus, giving up before battle starts, etc…) is the most toxic effect any mod may have on gameplay. WG needs to either ban it, or put it in Vanilla with the right for players to hide their stats.
    In either way, they cannot simply keep on ignoring it, this mod is the most debated one in WoT and requires special attention from the devs. They are already ignoring the gold ammo problem, and ignored arty for a long time.

    1. Nocomment says:

      Xvm isn’t the problem.

      It provides stats that the api makes available to it. So should WG ban xvm for using data they make freely available? If they did a whole bunch of other mods or apps that run outside the game and do a similar task will pop up to replace it, same as if the authors of xvm decided to disable the in game stats themselves.

      Xvm is also far more than an in game stats mod, it’s pretty much responsible for 90% of the ui improvements that are in the client now.

      1. КОМРАД says:

        Yes it is, A BIG PROBLEM.
        It makes the game at least twice as toxic and makes people give up(not the smartest ones, but hey…) or rush like idiots to grab the damage.
        But they won’t remove it because people shoot prem ammo because of stats(making E-d!ck bigger, so that they can wave it around) which means it makes profit for WG. WHICH MEANS, NO MATTER HOW BAD IT IS FOR GAMEPLAY, E-D!CK WAVING ABILITY WILL STAY(because PROFIT>>>>>>EVERYTHING)

    2. VonOhlnhausen says:

      XVM is one of the rather hotly discussed topics at Wargaming apparently. They are reportedly split right down the middle on whether to require some sort of modifications to its functions or ban it entirely. In addition to providing a lot of game data not normally available it also acts as a tool with which community members discriminate and abuse eachother, which is just not at all healthy for any community. Further, with Cyber Bullying laws starting to head towards passage it also represents a source of extra liability for Wargaming.

      Now you mentioned the extra data it provides being comparable to other mods that let you see tank stats in game. You are not entirely wrong, they do both provide data not normally displayed in game. However, the tank stats are possible toi memorize or keep a broad knowledge of the important bits on. I imagine all of us do this to a greater or lesser extent whether we realize it or not. What isn’t possible for anyone to do is what XVM does, keep records of tens of thousands of players and on the fly calculate their viability against a fixed list of records. Ok, maybe there is someone who can keep all that data in their head, Steven Hawking perhaps, but they are probably off doing more important things than playing tanks.

      I also think that they have been looking for a third route to deal with XVM, and ranked battles may be it. The theory being that the stat padders, XVM Bigots, and the OCDs of the game will migrate to this ranked play format and let the people who really could care a hell of a lot more about that get on with playing the game.

    3. sir_novicius says:

      “XVM Focus” == “Unicums” trying to explain why they lost or got yoloed like any other person in the game, I’m so tired of this excuse, looking at any streamer that claims to be the victim of this and comparing to my own experience, no big difference and I have a mediocre account.

      1. Han_Y0lo says:

        XVM Focusing by arty is a real thing. Just because tomatoes don’t experience it doesn’t mean it is insignificant.

      2. sir_novicius says:

        HAN_Y0LO You didn’t read my message did you?
        My claim is that all experience focus from arty or . And that the rate that unicums get this is not proportional to the claims from said uses.

        (why was there no reply link on the post I wanted to reply to?)

  5. I used to run a foliage remover mod before they banned it… But I didn’t use it in the way that they discussed, I used it because I get like 7-12 FPS and with that mod removing all the bushes and shit I was pushing around 20-27 FPS. I was such a shitter back then it never dawned on me to use it to see through bushes and shit…

  6. MOTHER'S LOLL says:

    I like how TITANFALL handled the issue;

    It’s unrealistic to provide an open API for mods and to think you can avoid people to use it to create and profit from unfair advantages. The result of WG’s anti-cheat activities will be that a smaller group will still use undetected hacks and get a bigger advantage. If someone thinks he needs hacks than he should – like all the others in his match. No advantages anymore…

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