World of Tanks 1.0 is here!

As of yet we only have information for EU, but expect NA to get it on the 21st as well, we’ll update this article once we know more.

World of Tanks Patch 1.0 is going live on EU on the 21st of March. The Servers will be down from 1:30 to 9:00 CET (UTC+1)

*Update* NA will get the patch on the 21st as well, the servers will be down from 1:00 to 7:30 PT

New Graphics Engine

The most significant part of Update 1.0 is the overhaul of the underlying client tech. World of Tanks was visibly constrained by the BigWorld engine that simply couldn’t keep up with advancements in graphics technology. So we replaced it with a new Core engine.

Developed by our in-house team, this solution is tailored to the game’s needs and provides a baseline mechanism for advancing the game’s visuals. Core uses the latest technology for graphical content processing and rendering, enabling photorealistic graphics, complete with highly requested Havok® Destruction Technology, Global Illumination, responsive water, volumetric terrain, and other effects. Effectively, it’s the backbone of the game’s modern looks and has enough capacity to let us advance graphics in tandem with technology, ensuring World of Tanks remains fresh and sleek further down the road.

What does this mean for the player? New technologies and effects add harmony, realism and diversity to the picture. They boost your immersion, injecting each map with a myriad of small details, regardless of the client type you use (HD or SD). From the simple moments, like watching seasons change as you switch from a summer to a winter locale or embracing how sunlight plays across lush foliage, to the full-on visual assault of crushing environments when you’re rolling over them.

Performance Optimization

With this healthy increase in detail and effects, you’re probably wondering what kind of framerates your system will be able to produce. Worry not, we put in extra hours of work to optimize code for graphics and performance, tweaking graphics sub-systems and using streaming technology to reduce the graphics footprint on your rigs.

Refreshed Maps

Once we had the technology to implement our ambitious ideas, we went on to recreate much of the content from the ground up. Terrain textures, the water rendering system, skyboxes, a lighting system, shadows—we took 29 maps and went over every single element, refining and redesigning them to add greater depth, beauty and realism to battlefields.

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World of Tanks 1.0 is here!

8 thoughts on “World of Tanks 1.0 is here!

    1. Groblin says:

      We normally get the updates a week later than EU.

      It’s annoying to wait, but it is after the first round of bug-fixes, so it’s a more stable version.

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