The idea to create a MMO about tanks appeared exactly 10 years ago. In December 2008, THAT FAMOUS MEETING took place in Piotr Bityukov’s apartment in Moscow. Still… Who invented Tanks? Victor? Slava? Bityukov? Or maybe SerB?
The idea to create a MMO about tanks appeared exactly 10 years ago. In December 2008, THAT FAMOUS MEETING took place in Piotr Bityukov’s apartment in Moscow. Still… Who invented Tanks? Victor? Slava? Bityukov? Or maybe SerB?
How long does it take to become the biggest F2P game and then lose the communities respect? 10 years!
it’s not an MMO
MMO is just a large population on the same server. While it’s not open world, it still qualifies
Just one extremely lucky pick, that tank idea. Soviet backwards-minded militarist/nationalist superpower steel-fantasy meets a demographic of well-earning history/tank enthusiasts that grew up with video games and have been waiting for a decent tank game for quite a while. Ships and Warplanes were logical and related attempts to further that success, but “ideas” like pagan, hybrid wars and the rest of the crapwork portfolio shows that WG has no clue about anything.
Bigger question than who came up with tanks would be, who at WG decided to fu*k things up that hard to make WoT so unenjoyable.
Also ~ why does Wargame the Company need over 4000 employees? that’s how many people work now at Wargame Corporation in Minsk and Nicosia & World wide
reason I mention this that ALL those 4000+ employees salaries MUST be epically huge!
quick calculation shows just salaries are alone over $130 million a year, just salaries?
suppose that’s why the spam of Premiums Vehicles and Premium etc is at epic levels
in the last 4 years WG has been incredible poor in its Public Relations with its
player community so bad in fact its WOT active player base declines by over 20% every year on year … if I was the CEO of Wargame I would be worried
and yet it still needs 4000+ employees, say again 4000!
what do they ALL do?