World of Tanks – Graphics Evolution March 4, 2018 jerryatrick53 This Wargaming video covers the visual evolution of World of Tanks from it’s very beginning to version 1.0. Liked it? Take a second to support jerryatrick53 on Patreon!Share this:Click to share on Twitter (Opens in new window)Click to share on Facebook (Opens in new window)Click to share on Reddit (Opens in new window)Click to email a link to a friend (Opens in new window)Click to share on WhatsApp (Opens in new window)Click to share on Skype (Opens in new window)Click to share on Pinterest (Opens in new window)Click to share on Tumblr (Opens in new window)Like this:Like Loading... World of Tanks – Graphics Evolution
13 thoughts on “World of Tanks – Graphics Evolution”
What a laugh, and sadness at the same time.
These people at Wargaming really dont get it… do they!
Look at active player participation over the last 3 years or so on the NA server. It is significantly down…. over 50%!!
Is it because of graphics as they think, or something else?
Wargaming its not graphics that made this game popular!
When you implemented the new matchmaker, increased RNG, and removed popular maps with the players, the fun factor diminished.
WOW… did someone say “fun?”
Guess they dont understand we play for fun… unfortunately.
uh…..i think it’s much deeper. heard stuff about NA office being absolute wankers?
and which “popular” map did you mean? i could only think of Port, Pearl River, or Hidden Village. i do NOT want south coast to be back. fuck that map. fuckity fuck it
You can’t completely dismiss the graphics factor. Graphics has been a very big subject for many, especially the Havok destruction part.
Russian Propaganda, meant to distract players from the fact that the MM is still broke, the game play is shit, gold spam and SPGs run rampant, and tanks are not balanced with any kind of consistency….
New graphic engine was in the works for a long time now and of course WG wants to make the game to look prettier to be more advertiseable and investor-friendly. Game balancing can wait.
Stuck in soviet era… Gaijin entertainment is the same shit. One thing i know,i will never support an eastern developer. They have a certain mindset i particularly dislike.
so you support people like Bethesda and their creationclub? EA? or any other game developer that makes an overpriced unfinished game with micro transaction in it?
Every big publisher ever has the same mindset: business. Don’t discriminate eastern publishers, western ones are equally as bad if not worse. It’s just how the world works.
as a veteran player back from the 7.0 days (maybe earlier), i am still amused at how much the graphics has progressed. i mean, no lighting back then man. i could run it on a potato lol.
still not an excuse for the lack of optimization. funny how i can crank AW at max, but my MSi can’t handle WoT at max textures. i thought Cryengine is supposed to be more GPU-intensive than BigWorld+. i hope Core is better
Agreed, optimization should WG’s #1 goal for 1.0.
i mean they’ve done quite a good job at it, but when you start comparing to their competitors (AW and WT), it’s beginning to look more like TF2, nja?
Their maps and gameplay is smaller than gaijins
Their FPS and performance is more demanding than gaijins
And their graphics are terribly worse than gaijins
And yet they make another video highlighting how amazing thier game has become.
I play warthunder on very good fps with low graphic settings and it still looks stunning
Interesting vid, I wasn’t aware of WG’s earlier work with orcs.