World of Tanks – Graphics Evolution

This Wargaming video covers the visual evolution of World of Tanks from it’s very beginning to version 1.0.

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World of Tanks – Graphics Evolution

13 thoughts on “World of Tanks – Graphics Evolution

  1. Anonymous says:

    What a laugh, and sadness at the same time.

    These people at Wargaming really dont get it… do they!

    Look at active player participation over the last 3 years or so on the NA server. It is significantly down…. over 50%!!

    Why?

    Is it because of graphics as they think, or something else?

    Wargaming its not graphics that made this game popular!

    When you implemented the new matchmaker, increased RNG, and removed popular maps with the players, the fun factor diminished.

    WOW… did someone say “fun?”

    Guess they dont understand we play for fun… unfortunately.

    1. wolvenworks says:

      uh…..i think it’s much deeper. heard stuff about NA office being absolute wankers?

      and which “popular” map did you mean? i could only think of Port, Pearl River, or Hidden Village. i do NOT want south coast to be back. fuck that map. fuckity fuck it

  2. Anonymous says:

    Russian Propaganda, meant to distract players from the fact that the MM is still broke, the game play is shit, gold spam and SPGs run rampant, and tanks are not balanced with any kind of consistency….

    1. Robopon says:

      New graphic engine was in the works for a long time now and of course WG wants to make the game to look prettier to be more advertiseable and investor-friendly. Game balancing can wait.

    2. Anonymous says:

      Stuck in soviet era… Gaijin entertainment is the same shit. One thing i know,i will never support an eastern developer. They have a certain mindset i particularly dislike.

      1. Zonda1996 says:

        so you support people like Bethesda and their creationclub? EA? or any other game developer that makes an overpriced unfinished game with micro transaction in it?

      2. Robopon says:

        Every big publisher ever has the same mindset: business. Don’t discriminate eastern publishers, western ones are equally as bad if not worse. It’s just how the world works.

  3. wolvenworks says:

    as a veteran player back from the 7.0 days (maybe earlier), i am still amused at how much the graphics has progressed. i mean, no lighting back then man. i could run it on a potato lol.

    still not an excuse for the lack of optimization. funny how i can crank AW at max, but my MSi can’t handle WoT at max textures. i thought Cryengine is supposed to be more GPU-intensive than BigWorld+. i hope Core is better

      1. wolvenworks says:

        i mean they’ve done quite a good job at it, but when you start comparing to their competitors (AW and WT), it’s beginning to look more like TF2, nja?

  4. Anonymous says:

    Their maps and gameplay is smaller than gaijins
    Their FPS and performance is more demanding than gaijins
    And their graphics are terribly worse than gaijins
    And yet they make another video highlighting how amazing thier game has become.

    I play warthunder on very good fps with low graphic settings and it still looks stunning

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