World of Tanks PC – Explaining Mechanics.

Armor Penetration.

Well this is how it works for now till the overmatch mechanics are reworked.

Liked it? Take a second to support jerryatrick53 on Patreon!
World of Tanks PC – Explaining Mechanics.

20 thoughts on “World of Tanks PC – Explaining Mechanics.

    1. Anonymous says:

      No they shouldn’t – HE penetration is entirely due to blast, with no effect from shell velocity (and thus unaffected by range). I think in WoT HESH is just treated as HE with high Pen & minimal splash, so not a different type in terms of game mechanics.

      1. abusemtex says:

        HE shells are basically a steel casing filled with explosive substance.
        While it has some penetration capacity it is subject to penetration loss over distance just like AP penetrators.
        It is only HEAT shells which do not depend on speed to maintain their penetration capacities.

    1. leo says:

      lots of new players after christmas/holidays, means its important to help folks out to play the game properly and well 🙂

  1. ArcaneSpirit says:

    And the HEAT I have a game with my CDC on Stalingrad where I bounced a Jageru. No, he didn’t hit the tracks. No, he didn’t hit a module. Bounce. 1050 damage blocked. 😀

  2. Anonymous says:

    What happened to the news about exchanging premiums with a gold charge? If they are changing overmatch mechanics why release a video with that in it? Does WG ever do anything right?

  3. echo says:

    25% RNG, thats why i hate WoT, its just too much. I do agree that we cant remove RNG completely, but it should be at least reduced to 15%, to make the game more enjoyable…

  4. Type 319 Sharpedo says:

    2 easy steps to balancing premium shells: (1) reduce APCR damage by 66% and (2) reduce HEAT penetration to 66% of standard AP penetration.

Leave a Reply