World of Warplanes 2.0 to be released tomorrow.

Hello everyone, the Release date for World of Warplanes 2.0 has been announced for EU and RU.

Server downtime for EU will be tomorrow ( October 11th) from 03:00 until 09:00  (UTC +2)

RU: October 11th from 00:00 until 06:00 (MSK)

NA: not known as of yet.

Here is what the Patch is about:

Update 2.0 is the first step towards a global change in the game. The change of the game mode provides opportunities for developing the game in new directions. However, it is still too early to specify these directions. The next steps will be implemented in the upcoming major updates 2.1 and 2.2. We will be adding functions to help new players quickly get the hang of the game as well as separate end-game modes for veterans to encourage them to spend more time in the game and to research top aircraft by granting unique awards to them. 

We shifted the focus from dogfights to teamwork and interaction between aircraft classes when capturing and defending key territories. The idea of overhauling the game existed for a long time. We came up with several prototypes. Nine months ago, we started to do rigorous research and looked for ways of implementing our ideas. Update 2.0 is the first of three major updates that will turn World of Warplanes into a more exciting and popular game.

The controls in the new game mode became more player-friendly and clear for all players. Many interface elements make it clear what should be done with a certain class of aircraft. 

Key Features in Version 2.0

This is our biggest update since we released the game in the November of 2013 and we will bring major changes to almost every game mechanic. And remember: this is only the beginning. We plan to bring you updates regularly and improve the game even more!

The focus of the gameplay was shifted from deathmatch-style dogfights to tactical superiority on the battlefield that can be achieved through active interaction between the different classes. In the new Conquest mode, a team that attacks or defends key sectors on the map in a meaningful and coordinated way and successfully engages aircraft of all types, stands a better chance of winning. There is also room for personal skill, especially for the most skill-dependent aircraft classes like fighters: a skilled player can easily repel an attack on a sector or capture sectors patrolled by light aircraft.

Aircraft Types

The parameters of all aircraft types were reviewed so that each of the types effectively fulfils their type-specific missions and have their own distinctive strengths and weaknesses:

  • Fighters destroy soft airborne targets and ground target defence
  • Multirole Fighters are capable of assaulting ground targets and shooting down airborne targets
  • Heavy Fighters are excellent at making quick strikes on ground targets and intercepting enemy heavy aircraft
  • Attack Aircraft and Bombers quickly destroy ground targets in sectors by firing with large-calibre cannons and outboard weapons, or bombing from high-altitudes

Bombers are an absolutely new class that have been asked for by players for a long time. Compared to other classes, bombers have high survivability, altitude performance, powerful defensive armament, and a large payload of bombs. They drop bombs on enemy territories from high altitudes where only certain other types can intercept them. We think fans of measured tactical gameplay will appreciate them. You can pick a target, approach it, drop bombs on it, and prepare for and make the next bomb run. Bombers have a special camera mode called the bomb sight. In this mode, players can see targets below them, adjust the flight path with the mouse, and accurately drop their bombs.

Once the Update has been released you will have a chance to play the three new bombers for free until 30 October. Look out for the separate announcement, which is coming soon!

Players flying aircraft equipped with rear guns can now switch to the manual rear gun control mode. Thanks to this mode, players can defend more efficiently against enemies on their tails by picking the most dangerous enemies or those with fewest HP as a target.

In-Game Goals and Mechanics

Maps are now set up in a way that will generate more diversity in battles. Each map contains key territories with their own functions and values. The least valuable territories earn fewer influence points.

  • Airfields can: be chosen as respawn points, repair damaged aircraft, and allow choosing other aircraft models for further battle
  • Command Centers regularly call in bombers to attack enemy territories
  • Military Bases launch rocket strikes on enemy territories
  • Mining Plants earn a large number of influence points

Each type of area is protected in a different way and requires a different amount of effort to be captured. Success requires team coordination and the consolidated efforts of different types of aircraft. Fighters will not be able to survive long under powerful AA gun fire, while attack aircraft will easily destroy any target on the ground, but will not be able to resist the attack by the defending AI aircraft.


One of the main new features in the update is the ability to re-enter the same battle. There is now no need to disengage from a fight and try to save the last hit points after receiving heavy damage. Losing a plane does not mean the end of the battle any more. Players can respawn several times during each battle. The delay for this increases after every destruction. This means they can make their contribution to victory until the battle is over.

Thanks to respawn, players will be able to spend more time in battle and less on approaching the front line or waiting for another battle in the Hangar.


Active and efficient engagement in battles will earn players credits and experience, similar to the way they were earned in the previous versions. Prices for ammunition and consumables will not be increased, although they will improve player performance more significantly.


Not only did we completely change the main game mechanics, we also updated the graphics. The visual aspect of the game now gives a better feeling of flight, altitude, and airspeed. Dozens of new visual effects were added to the game to not only improve the look of the game, but also to help players understand what is going on in battle.


The battle interface was redesigned almost from scratch: the default interface mode now shows only the most necessary information without distracting players from combat. The alternative interface mode that is enabled by pressing “Alt” also shows detailed information about targets, the state of the player’s aircraft, the battle progress, and so on.

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World of Warplanes 2.0 to be released tomorrow.

21 thoughts on “World of Warplanes 2.0 to be released tomorrow.

  1. Shame its not the new WOT 2.

    still its there money to throw down the drain I suppose and there used to throwing good money after bad, its the standard WG business model were used to

    1. Mizutayio says:

      You may want to try it first before jumping to any conclusions. Besides, it would only be benefitial to everyone if WG manages to get Wowp to rise to popularity as it provides a competition of sorts to WarThunder, and competition is always good.

      1. MTG says:

        It’s sad how the best argument anyone comes up with to defend patch 2.0 is Mizutayo saying “WoWp has not enough players and 2.0 is the last chance for the game to survive so we have to love it and hope for the best”
        At the same time they pulled out the number of players online from the game and removed all incentives (daily missions for tokens, plane birthday)

      2. Mizutayio says:

        MTG; they haven’t gotten rid of daily missions for tokens, but i was surprised when you mentioned the anniversary thing, i really liked that a lot about the old Wowp.

    2. Bill says:

      EU Forum poll:
      382 (91.83%) Dislike the new game and want the old version back.
      34 (8,17%) Like the now game.

      What else has to be said about it ?

  2. I’ve been playing test for some time bow and I really believe this is their best shot at reviving the game. They’ve done their damnest to improve the game and in my eyes they (at least partially) succeeded in doing so.

    Yes, some parts won’t be liked by everyone, especially the veterans. But let’s be honest, the veterans aren’t going to be the ones to save this game (is possible).

    I will now be sitting next to my mailbox, expectantly waiting for my check from WG…

  3. MTG says:

    i really hoped to have more time to finish some of the planes so I will not have to play them in new version

    what was really the point of september test if they get overwhelmingly bad review and put the changes live on 11 october?

    1. Liam says:

      Play it for yourself, don’t be so dependent on what ppl say. Clearly you have been playing wop for a long time despite the feedback. Why start putting faith in recent reviews now??

      1. MTG says:

        I played the test and I haven’t shared my opinion about new update here because it was not the point of my comment whether update itself is improvement or not.
        But undoubtedly there was a lot of negative feedback, it’s difficult to imagine playerbase could be even more put of by it and yet they pushed the patch – so what was the point of the test?

        Also, server stopped working about 5 times before the scheduled maintenance.

    2. jakub_czyli_ja says:

      It was to find fanboys like above with enthusiastic reviews to prepare some ass-saving documents for inevitable failure, because for every fanboy there were few disappointed players.

      1. MTG says:

        tbh I’m not so much against it per se, but the fact that I failed to get 5 days premium because they shut down servers 5 hours ahead of announced maintenance time and removed plane birthday from the game without mentioning it in the patch notes made me really frustrated.

        It is possible to bring changes into game in a civilized manner instead of surprising the players

        So I am complete hater of the way it was introduced.

  4. wolvenworks says:

    i hope it becomes such a hit that they bring it over to APAC. playing from indonesia to EU is a major disability, and i’m beginning to miss my Buffalo Prot.

    actually now that i think abt it, i’m not sure i can, since it’s bound to my EU acc, and i don’t wanna port my WoT EU acc into APAC…

  5. Matthew lofton says:

    Not looking forward to the change didn’t need the change don’t want the change will probably quit the game just when I am finishing filling out my hangar 203 planes wasted money and time thanks wowp (idiots)

    1. Mizutayio says:

      I’m afraid not, i suggest you better get used to it because WG will surely force this on us through WoT or Wows as well

  6. Anonymous says:

    WG has completely taken a sh*t on their veteran players, the new 2.0 feels like arcadey garbage. All planes are crammed into the same altitude band to promote quick kills and mindless gameplay, multirole fighters are trash now, bombers spend too much time re-arming and not enough time generating points…

    Oh, and the flight model and physics are ruined. All this after the entire community across NA, EU and RU screamed for this hot garbage to be rolled back to 1.9…

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