In Update 1.6 we’ll simplify the conditions of about 40 missions from the third operation of the second campaign, which rewards you with the Object 279 early. Reworking the missions of this operation will lead the second campaign to a state that we consider final and well-balanced in terms of complexity.
In the upcoming Update, we’ll conclude the consistent process of rebalancing Personal Missions, which we started about a year ago. Based on our stats and your feedback, we’ve changed the conditions of over 100 missions, making both campaigns more achievable. And now we can finally say that the rebalancing of personal missions is complete. Get ready to play, farm, and get your well-deserved rewards faster!
Simple But Challenging
In Update 1.6, Second Front missions of the third campaign will become simpler overall, with more flexibility in how you complete them. They will still require a certain skill level to complete, but they are no longer as complex as before. We tried to keep Personal Missions engaging, while making them less time-consuming to finish.
In addition, we decided to rework certain missions to make them fit better with current gameplay. For example, we changed the conditions of the “Coalition” missions for French vehicles, in which it was necessary to block a certain amount of damage, despite the lack of heavily-armored machines in this nation.
Finally, we’re also changing the conditions of missions for artillery. We’re making these missions more relevant wherever required, and reducing the stun conditions in accordance with the new SPG stun mechanics. Just check the reworked conditions out:
The Second Front missions
OBJECT 279E
BEFORE | UPDATE 1.6 | |
Union-1. Invaluable Assistance | PRIMARY CONDITION
Enable your allies to cause the average of 2 000 HP of damage to enemy vehicles in a battle by spotting them or destroying their tracks within 5 battles in a range. In each of these battles enable your allies to cause 1 000 HP of damage to enemy vehicles by spotting them or destroying their tracks. SECONDARY CONDITION Enable your allies to cause the average of 2 500 HP of damage to enemy vehicles in a battle by spotting them or destroying their tracks within 5 battles in a range. In each of these battles enable your allies to cause 1 000 HP of damage to enemy vehicles by spotting them or destroying their tracks. |
PRIMARY CONDITION
Enable your allies to cause the average of 2 000 HP of damage to enemy vehicles in a battle by spotting them or destroying their tracks within 5 battles in a range. In each of these battles enable your allies to cause 500 HP of damage to enemy vehicles by spotting them or destroying their tracks. SECONDARY CONDITION Enable your allies to cause the average of 2 500 HP of damage to enemy vehicles in a battle by spotting them or destroying their tracks within 5 battles in a range. In each of these battles enable your allies to cause 500 HP of damage to enemy vehicles by spotting them or destroying their tracks. |
Union-5. Heroic Triple | PRIMARY CONDITION
Be among the top 3 players on both teams by damage caused in each of 5 battles. SECONDARY CONDITION Finish the battle as the top player on both teams by damage caused in each of 5 battles. |
PRIMARY CONDITION
Be among the top 3 players on both teams by damage caused in each of 3 battles. SECONDARY CONDITION Finish the battle as the top player on both teams by damage caused in each of 3 battles. |
Union-6. Don’t Stop Me Now | PRIMARY CONDITIONBe the top player on your team by the number of vehicles destroyed in a battle 3 times within 7 battles.
Destroy 2 enemy vehicles in each battle. SECONDARY CONDITION Be the top player on your team by the number of vehicles destroyed in a battle 5 times within 7 battles. Destroy 2 enemy vehicles in each battle. |
PRIMARY CONDITIONBe the top player on your team by the number of vehicles destroyed in a battle 3 times within 7 battles.
Destroy 2 enemy vehicles in each battle. SECONDARY CONDITION Be the top player on your team by the number of vehicles destroyed in a battle 4 times within 7 battles. Destroy 2 enemy vehicles in each battle. |
Union-13. The Moment of Glory | PRIMARY CONDITIONEarn the Top Gun award twice within 10 battles.
SECONDARY CONDITION Earn the Top Gun award three times within 10 battles. |
PRIMARY CONDITIONEarn the Top Gun award twice within 10 battles.
SECONDARY CONDITION Earn the Top Gun award three times within 12 battles. |
Union-15. The Pride of the Union | PRIMARY CONDITION
Receive the Mastery Badge I Class or higher within 3 battles out of 15. SECONDARY CONDITION Receive the Ace Tanker Mastery Badge within 3 battles out of 15. |
PRIMARY CONDITION
Receive the Mastery Badge I Class or higher within 3 battles out of 15. SECONDARY CONDITION Receive the Ace Tanker Mastery Badge within 3 battles out of 20. |
Bloc-5. Flying High | PRIMARY CONDITION
Cause the at least 3 000 HP of average damage within 10 battles. Cause 1 000 HP of damage to enemy vehicles within 10 battles. SECONDARY CONDITION Cause the at least 3 000 HP of average damage within 10 battles. Cause 1 000 HP of damage to enemy vehicles within 10 battles. |
PRIMARY CONDITION
Cause the at least 3 000 HP of average damage within 10 battles. Cause 500 HP of damage to enemy vehicles within 10 battles. SECONDARY CONDITION Cause the at least 3 000 HP of average damage within 10 battles. Cause 500 HP of damage to enemy vehicles within 10 battles. |
Bloc-7. Termination | PRIMARY CONDITION
Be the top player on both teams by the number of destroyed vehicles in each of 3 battles within 9 battles. Destroy 2 enemy vehicles in a battle. SECONDARY CONDITION Be the top player on both teams by the number of destroyed vehicles in each of 5 battles within 9 battles. Destroy 2 enemy vehicles in a battle. |
PRIMARY CONDITION
Be the top player on both teams by the number of destroyed vehicles in each of 3 battles within 9 battles. Destroy 2 enemy vehicles in a battle. SECONDARY CONDITION Be the top player on both teams by the number of destroyed vehicles in each of 4 battles within 9 battles. Destroy 2 enemy vehicles in a battle. |
Bloc-10. The Good Samaritan | PRIMARY CONDITION
Earn the High Caliber award 4 times within 10 battles. SECONDARY CONDITION Earn the High Caliber award 4 times within 10 battles. |
PRIMARY CONDITION
Earn the High Caliber award 4 times within 20 battles. SECONDARY CONDITION Earn the High Caliber award 4 times within 20 battles. |
Bloc-15. As Easy as ABC | PRIMARY CONDITION
Receive the Mastery Badge I Class or higher within 3 battles out of 15. SECONDARY CONDITION Receive the Ace Tanker Mastery Badge or higher within 3 battles out of 15. |
PRIMARY CONDITION
Receive the Mastery Badge I Class or higher within 3 battles out of 20. SECONDARY CONDITION Receive the Ace Tanker Mastery Badge or higher within 3 battles out of 20. |
Alliance-2. Among the Best | PRIMARY CONDITION
Be among the top 3 players on your team by damage caused within each of 5 battles. SECONDARY CONDITION Be among the top player on your team by damage caused within each of 5 battles. |
PRIMARY CONDITION
Be among the top 3 players on your team by damage caused within each of 3 battles. SECONDARY CONDITION Be among the top player on your team by damage caused within each of 3 battles. |
Alliance-9. Sparks in Eyes | PRIMARY CONDITION
Stun enemy vehicles for a total of 1 800 seconds within each of 10 battles. SECONDARY CONDITION Stun enemy vehicles for a total of 2 000 seconds within each of 10 battles. |
PRIMARY CONDITION
Stun enemy vehicles for a total of 1 500 seconds within each of 10 battles. SECONDARY CONDITION Stun enemy vehicles for a total of 1 800 seconds within each of 10 battles. |
Alliance-11. The Right Place at the Right Time | PRIMARY CONDITION
Enable your allies to cause a total of 1 200 HP damage to enemy vehicles stunned by you within 4 battles out of 10. SECONDARY CONDITION Enable your allies to cause a total of 1 500 HP damage to enemy vehicles stunned by you within 4 battles out of 10. |
PRIMARY CONDITION
Enable your allies to cause a total of 1 000 HP damage to enemy vehicles stunned by you within 4 battles out of 10. SECONDARY CONDITION Enable your allies to cause a total of 1 300 HP damage to enemy vehicles stunned by you within 4 battles out of 10. |
Alliance-13. Big Shark | PRIMARY CONDITION
Be among the top 3 players on both teams by experience earned within each of 5 battles. SECONDARY CONDITION Finish the battle as the top player on both teams by experience earned. within each of 5 battles. |
PRIMARY CONDITION
Be among the top 3 players on both teams by experience earned within each of 3 battles. SECONDARY CONDITION Finish the battle as the top player on both teams by experience earned. within each of 3 battles. |
Alliance-15. For the Alliance! | PRIMARY CONDITION
Receive the Mastery Badge I Class or higher within 3 battles out of 15. SECONDARY CONDITION Receive the Ace Tanker Mastery Badge within 3 battles out of 15. |
PRIMARY CONDITION
Receive the Mastery Badge I Class or higher within 3 battles out of 20. SECONDARY CONDITION Receive the Ace Tanker Mastery Badge within 3 battles out of 20. |
Coalition-2. The Top Gun | PRIMARY CONDITION
Cause 3 000 of damage to enemy vehicles within each of 5 battles. SECONDARY CONDITION Cause 4 000 of damage to enemy vehicles within each of 5 battles. |
PRIMARY CONDITION
Cause 3 000 of damage to enemy vehicles within each of 3 battles. SECONDARY CONDITION Cause 4 000 of damage to enemy vehicles within each of 3 battles. |
Coalition-3. The War Horse | PRIMARY CONDITION
Earn a total of 5 rewards of the Battle Hero category and/or epic medals in a battle within 7 battles. SECONDARY CONDITION Earn a total of 7 rewards of the Battle Hero category and/or epic medals in a battle within 7 battles. |
PRIMARY CONDITION
Earn a total of 5 rewards of the Battle Hero category and/or epic medals in a battle within 10 battles. SECONDARY CONDITION Earn a total of 7 rewards of the Battle Hero category and/or epic medals in a battle within 10 battles. |
Coalition-8. My Duty Never Ends | PRIMARY CONDITION
Earn the Patrol Duty award twice within 10 battles. SECONDARY CONDITION Earn the Patrol Duty award three times within 10 battles. |
PRIMARY CONDITION
Earn the Patrol Duty award twice within 12 battles. SECONDARY CONDITION Earn the Patrol Duty award three times within 12 battles. |
Coalition-11. Lord of Destruction | PRIMARY CONDITION
Be the top player on both teams by number of destroyed vehicles within 3 battles out of 7. Destroy 2 enemy vehicles. SECONDARY CONDITION Be the top player on both teams by number of destroyed vehicles within 3 battles out of 7. Destroy 2 enemy vehicles. |
PRIMARY CONDITION
Be the top player on both teams by number of destroyed vehicles within 3 battles out of 9. Destroy 2 enemy vehicles. SECONDARY CONDITION Be the top player on both teams by number of destroyed vehicles within 3 battles out of 9. Destroy 2 enemy vehicles. |
Coalition-12. Honorable Service | PRIMARY CONDITION
Earn a total of 5 rewards of the Battle Hero category and/or epic medals in a battle within 10 battles. SECONDARY CONDITION Earn a total of 7 rewards of the Battle Hero category and/or epic medals in a battle within 10 battles. |
PRIMARY CONDITION
Enable your allies to destroy 7 enemy vehicles by spotting them or destroying their tracks. SECONDARY CONDITION Enable your allies to destroy 10 enemy vehicles by spotting them or destroying their tracks. |
Coalition-13. Dangerous and Moving | PRIMARY CONDITION
Block twice more damage than the hit points of your vehicle within 3 battles out of 5. SECONDARY CONDITION Block twice more damage than the hit points of your vehicle within 4 battles out of 5. |
PRIMARY CONDITION
Cause twice more damage than the hit points of your vehicle within 3 battles out of 7. SECONDARY CONDITION Cause twice more damage than the hit points of your vehicle within 4 battles out of 7. |
Coalition-14. King of the Hill | PRIMARY CONDITION
In 3 battles be the top player on both teams by damage caused within 5 battles. SECONDARY CONDITION In 5 battles be the top player on both teams by damage caused within 5 battles. |
PRIMARY CONDITION
In 3 battles be the top player on both teams by damage caused within 5 battles. SECONDARY CONDITION In 4 battles be the top player on both teams by damage caused within 5 battles. |
Coalition-15. Way to Go! | PRIMARY CONDITION
Receive the Mastery Badge I Class or higher within 3 battles out of 15. SECONDARY CONDITION Receive the Ace Tanker Mastery Badge within 3 battles out of 15. |
PRIMARY CONDITION
Receive the Mastery Badge I Class or higher within 3 battles out of 20. SECONDARY CONDITION Receive the Ace Tanker Mastery Badge within 3 battles out of 20. |
CHIMERA
BEFORE | UPDATE 1.6 | |
Union-12. Can You Feel This Ranging In Ears? | PRIMARY CONDITION
Stun enemy vehicles for a total of 180 seconds. SECONDARY CONDITION Destroy 3 enemy vehicles. |
PRIMARY CONDITION
Stun enemy vehicles for a total of 160 seconds. SECONDARY CONDITION Destroy 3 enemy vehicles. |
Alliance-6. Vertigo | PRIMARY CONDITION
Stun enemy vehicles for a total of 150 seconds. Allies must destroy 2 enemy vehicles stunned or immobilized by you. SECONDARY CONDITION Win a battle. |
PRIMARY CONDITION
Stun enemy vehicles for a total of 140 seconds. Allies must destroy 2 enemy vehicles stunned or immobilized by you. SECONDARY CONDITION Win a battle. |
Alliance-14. Knock-knock | PRIMARY CONDITION
Stun enemy vehicles for a total of 180 seconds. Or destroy a track of an enemy vehicle, your allies must cause 800 HP of damage to the vehicle immobilized by you. SECONDARY CONDITION Win a battle. |
PRIMARY CONDITION
Stun enemy vehicles for a total of 160 seconds. Or destroy a track of an enemy vehicle, your allies must cause 800 HP of damage to the vehicle immobilized by you. SECONDARY CONDITION Win a battle. |
The Long-Awaited Backup missions
T 55A | Object 260 | |
SPG-2 | PRIMARY CONDITIONStun enemy vehicles for a total of 140 seconds. | PRIMARY CONDITIONStun enemy vehicles for a total of 180 seconds. |
SPG-5 | PRIMARY CONDITIONEnable your allies to cause a total of 1 800 HP damage to enemy vehicles stunned by you. | PRIMARY CONDITIONEnable your allies to cause a total of 2 700 HP damage to enemy vehicles stunned by you. |
SPG-11 | SECONDARY CONDITIONStun enemy vehicles for a total of 140 seconds. | SECONDARY CONDITIONStun enemy vehicles for a total of 180 seconds. |
SPG-12 | PRIMARY CONDITIONStun enemy vehicles for a total of 140 seconds. | PRIMARY CONDITIONStun enemy vehicles for a total of 180 seconds. |
SPG-14 | PRIMARY CONDITION
Stun enemy vehicles for 160 seconds in total. Potential stun duration is counted.
Allies must cause 800 HP of damage to the enemy vehicle immobilized by you.
|
PRIMARY CONDITION
Stun enemy vehicles for 200 seconds in total. Potential stun duration is counted.
Allies must cause 800 HP of damage to the enemy vehicle immobilized by you.
|
SPG-15 | PRIMARY CONDITIONEnable your allies to cause a total of 2 300 HP damage to enemy vehicles stunned by you. | PRIMARY CONDITIONEnable your allies to cause a total of 3 200 HP damage to enemy vehicles stunned by you. |
From the Portal.
Enable your allies to cause a total of 3 200 HP damage to enemy vehicles stunned by you. IS THISS MEAN NO MORE NEED TO BE TOP PLAYER IN YOUR TEAM BY EXPIRIENCE JUST 3200DMG
I hopen there is Only that stukning dammade för spg 15,I havet fucking struggle a long time. Impossible åter all extreme nerfing du ring this time.
Are you so overjoyed that you had a stroke?
A lot of missions be like “Fulfill condition A x times in y battles. Secondary: Fulfill condition A x+n times in y battles.” I have questions:
1. How is this considered a secondary? Isn’t it just more of the primary? It’s the same objective multiplied by some factor.
2. How do they think this is working then: “If the secondary mission conditions are met, your progress in the primary mission is doubled.”
A lot of secondary conditions in the last mission set are like that. Makes it way more challenging to finish everything with honors. And obviously your progress cannot be doubled in this case, because you can’t get secondaries done without finishing mains and also because THERE IS NOTHING TO DOUBLE.
just skip past the secondary missions i dont bother with them pointless
Fix the fking HT12 missions for T-55A and Obj260.
It takes years to get even close to those conditions let alone complete them with HE and Gold Spam
There are a lot of missions that need to be fixed. I find it virtually impossible to do X amount of dmg to or kill X number of TDs/SPG/etc when MM doesn’t give you enough of them to accomplish the mission in pretty much every battle. Then there is missions like TD2 for 260, you one shot a tank in your 183 or FV4005 and it says no internal modules or crew were damaged.
the game devs are all named Phil, Phil deAnus