WoT Console Dev Q&A’s

Good day everyone,

Slowish news day, so here are some video Q&As featuring WoT Console Senior Game Designers Chad Steingraber (Cyberillius) and Narrative Designer Darold Higa that are posted on the new(ish) World of Tanks Console Youtube channel:

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WoT Console Dev Q&A’s

4 thoughts on “WoT Console Dev Q&A’s

  1. RAD FROOD 25 (Console) says:

    Same shit different day, they keep saying that something Big is coming but knowing the Devs it’ll be more war stories and more otherpriced reskinned crap.

    That deathstalker, what was the point in reskinning the Patton KR?

  2. hmmm watched both videos

    my conclusion
    Time to delete WOT version on the PC
    buy a new Console install WOT console version

    then It seems the Maps which are the most single important part of WOT (is where you play, no maps no gameplay) I will find many more maps AND more new maps AND bigger maps,

    Console WOT
    looks like its a more dynamic, faster get-it-done developer teams (not Russian?

    (unlike the PC version WOT painfully slow snail pace that takes literally years and years to do a single something right

    1. Compared to WoT Console where they make lots of mistakes in rapid succession. Brilliant logic sir. May you enjoy your game with WTFE-100’s and infinitely many camo prems that exist for no reason at all.

    2. RAD FROOD 25 (Console) says:

      It’ll be the biggest mistake that you can do, and you will regret it within the first 100 matches

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