WoT Console Update 4.3 Notes

Update notes for the newest WoT Console update:

Download Sizes –

Xbox One: ~6.2GB / Xbox 360: ~102MB title update + 679MB download
PlayStation 4: ~6.03GB

New Features

Xbox One and PS4

  • Clan link added to the “Options” menu

Tanks

  • HMC M8 added to US Tech Tree
    • New tier IV medium tank that provides players with the familiar turreted tank play style allowing for a smoother transition from tier III to tier V.

Maps

  • Nomonhan Winter – Exclusive to World of Tanks Console!
    • Based on the real Khalkhyn Gol river that saw the Soviets battle the Japanese.
    • Features a Y-shaped river cutting through the middle of the map. The river has massive war damage and surrounded by open fields. A large town sits in the south that sweeps up into the giant mountains.
  • Malinovka Winter
    • Winter variant of Malinovka added to the mix
  • Severogorsk
    • Returning to rotation
  • Live Oaks
    • Returning to rotation

Improvements

  • Change map weighting and availability per tier based on survey feedback
    • Removed Port, Komarin, and Widepark from battle tier VIII thru XII
    • Reduced weighting of Ensk & Mines
    • Reduced storm variant weighting from 25% to 10%
    • Reduced weight of Pacific Island
    • Increased weighting on “Mixed: hills and town” and “Mixed: mountains and plains” maps
      • Himmelsdorf
      • Westfield
      • Mannerheim Line
      • Prohorovka
      • Murovanka
      • Siegfried Line
      • Fisherman’s Bay
  • Additional stats added to the Tank Details
    • Accuracy on moving tank
    • Accuracy on rotating turret
  • Improved the appearance of inscriptions on white camouflage
    • Almost all inscriptions have been updated to be more readable on winter camos. The distressing has been removed, and a thicker stroke has been added to each inscription.
  • Added SFX for sandbag destructibles
  • Lowered VO volumes -2dB German, -2dB commander actor.
  • Added impact sounds to machine gun particle effects
  • Moved inertia toggle to right stick click in free cam
  • “Next Battle” button automatically disables for EULA violations
  • Tournament invitations can now be accepted anywhere Platoon invitations can be accepted
  • Improved HD tracer for better slow motion viewing
  • Updated the tank loading icons to add more variety
  • Sav M43: Adjusted default ammo loadout to include a mixture of AP rounds for the 10.5cm gun
  • Tournaments: Added support for “Best of” matches
  • PvE: Improved bots combat tactics to be based on their class
  • PvE: Improved bots target threat assessment to improve combat effectiveness
  • Strv M/40: Increased the size of the emblems and moved to hull
  • Strv M/42: Increased the size of the emblems and moved to hull
  • Chosen currency type will now persist between swapping packages and no longer reset to Gold
  • Brothers in Armor challenge mode adjusted to be more challenging and engaging
  • Adjusted outlines on text
  • Added a video during game startup
  • Gave different teams’ bases unique capture alarm sounds, spatialized capture sounds to emit from location of base being captured
  • Added mix automation system for ambient wildlife sounds – combat level now determines population of wildlife SFX

Balance Changes

  • HMH FV305
    • Decrease Reload time: 14.6 → 13.4
    • Increase chassis rotation speed: 20 → 30
  • TVP T 50/51
    • Increase Reload time: 25 → 28
    • Decrease clip rate: 40 → 35
  • Skoda T50
    • 100mm AK1 Gun
    • Increase Reload time: 22 → 25
  • Motherland + T54 First prototype
    • 100mm UBR-412 Shell
      • Pen: 181/160 → 190/168
    • 100mm UBR-412P shell
      • Pen: 241/213 → 247/218
  • Type 59
    • Ammo count : 40 → 50
  • Comet
    • Chassis 1
      • Shot dispersion movement/rotation: .24/.24 → .22/.22
    • Chassis 2
      • Shot dispersion movement/rotation: .22/.22 → .2/.2
    • Turret 1
      • 75mm Gun Mk V gun
        • Shot dispersion after shot: 4 → 3.5
      • 75mm Gun Vickers HV gun
        • Shot dispersion after shot: 4 → 3.5
    • Turret 2
      • 75mm Gun Vickers HV gun
        • Shot dispersion after shot: 4 → 3.5
      • OQF 77mm Gun MkII gun
        • Shot dispersion after shot: 4 → 3.5

Bugfixes

General

  • MoE and Mastery Badge requirements now populated by the player base
  • Runaway Tiger: Fixed geometry on prop in third mission
  • Deep Assault: Small tanks can no longer drive under missile launchers
  • Corrected “Heroes” And “The Last Stand” inscriptions on Chinese tanks, making it more readable
  • Locked/unlocked several fire VFX to allow for larger fires to override small fires. Lowered priority of “small” fire SFX sound to 1
  • Fixed bad launcher music and minigame music state mapping
  • Fixed ocean wave audio
  • Breaking ice now plays SFX
  • Platoon privacy setting correctly updates for all members
  • Voucher icons no longer overlap text
  • Armor depth range now includes gun armor values
  • Gift notification now correctly displays the sender’s name
  • Fixed an issue where cruise control wouldn’t activate in travel mode
  • The word “this” is no longer capitalized in “Purchase this attachment”
  • Fixed Korean description in the Lourd Metal Mega tank bundle
  • Fixed Patton KR description
  • Fixed Replays screen tip to say 10 battles
  • Fixed Ranked Battle help screen text for leagues
  • “Campaign” is now consistently used in several languages
  • Fixed text for “Opening War Chest”
  • Added “Swedish” to “Swedish Small Coat of Arms”
  • Removed extra space after Wardaddy in Crew promotion celebration
  • Fixed Platoon privacy text in KO and PL
  • Tournament: Added message saying “No Ammunition” for players who are kicked from the tournament for not having ammunition
  • Replays: Ammo, consumable, equipment now only visible in tank view
  • Mini-map: Added missing base capture animation
  • War Story images no longer refresh constantly
  • Fixed DE loc for camo types
  • Dead Crew now correctly highlights purple in colorblind mode
  • “Currently unavailable” message no longer displays while viewing tank packages.
  • War Stories buy vehicle button now takes you to the tanks tab
  • Tournaments: Elite tank laurels now display correctly
  • Nameless text no longer truncated in armor viewer
  • Added missing button flash animation on legend
  • Amount of consumables in reserve no longer truncated in various languages
  • Fixed “Plays up to tier” display for Platoons
  • Players whose tanks have been destroyed can no longer use radial callouts
  • The player’s ranked icon no longer overlaps with a button icon while in Russian in Ranked Battles Garage
  • Friends list now correctly scrolls your friends’ names
  • Players no longer overlap player count display in Ranked Battles
  • Unresearched tanks are now correctly greyed out
  • Consumables now appear correctly in spectator view
  • The text displaying the end season league reached no longer overlaps the medal within the celebration
  • Base Capture HUD no longer vanishes
  • Fixed issue with tank engine sounds phasing on match startup
  • Fixed many destructible objects’ missing sounds
  • Fixed issue where entering buildings in War Stories “Tigerfibel” permanently turned debris on tank SFX off
  • Added sounds to airplanes in multiple maps
  • Fixed issue with launcher mini game playing incorrect music for victory/defeat
  • Fixed issue with replay sounds not pausing/resuming

Tanks

  • BC-12t: Fixed destroyed state
  • WZ-132A: Fixed camouflage mask to fully cover turret
  • KV-4 K: Destroyed tracks no longer visible in sniper cam
  • WZ-132-1: Fixed wobbly wheel
  • T-100 LT: Fixed treads, wiggly bits, and removed camouflage from helmets and tow cable
  • Adler and VK 45.03: Exhaust now goes the correct direction
  • HWK 12: Added tow cable textures, antenna now wiggles, fixed tread teeth, and adjusted engine fire location, removed camo from lights
  • AMX 13 105: Fixed tread texture, adjusted helmets
  • T71 CMCD: Fixed exhaust direction, removed gun barrel in sniper cam, adjusted vent mesh
  • WZ-132A: Fixed sniper cam and destroyed turret
  • Volk and T-44-100: Fixed wobbly wheel, removed cloth roll in destroyed state
  • Tomte: Removed camo from wheels
  • T1 Heavy: Fixed exhaust direction
  • O-I Experimental: Fixed exhaust direction
  • SU-122-44: Fixed flag holder
  • Verzila: Removed camo from lights, fixed exhaust direction, adjusted engine fire placement
  • Rhm Pzw: Fixed overlapping geo on gun
  • FCM 50t: Inscription no longer cut off
  • KV-4: Fixed tracks
  • VK100.01P: Can now equip a flag
  • Patriot and T26E5: Smoothed out fender, removed wiggly bits when destroyed, adjusted gun position in 1st person view
  • MT25: Updated collision model to match visual model
  • Mutz: Fixed barrel location in 1st person view
  • T71E1: Fixed track links
  • Valentine: Fixed gap in mantlet
  • VK 16.02: Fixed exhaust direction
  • Pz. III: Fixed tank garage reel icon
  • Pz VII: Can now equip flag
  • Strv 103: Gun no longer clips into hull
  • Grille 15: Fixed muzzle brake visuals
  • Matilda IV: Can now equip a flag
  • Brazilian Bulldog: Can now equip a flag
  • Hollenhund: Added missing camouflage bonus
  • AMX 13 57: Increase ammo capacity to 72 rounds

Maps

  • Pilsen: Fixed flashing prop
  • Berlin Winter:
    • Fixed destroy state of prop floating
    • Fixed invisible collision at E/F0
    • Removed fountain players were getting stuck in
    • Adjusted pile to prevent seeing back of building
    • Fixed areas where players were getting stuck / unintended access
    • Fixed floating debris at G7
    • Fixed floating wreckage
    • Fixed floating lamppost at B0
  • Severogorsk: Removed visible terrain geometry and fixed decals, smoothed out terrain
  • Icebound: Fixed collision on house to match visual model
  • Himmelsdorf: Fixed flickering smoke, fixed a location where small tanks can get stuck
  • Ardennes Summer: Fixed terrain seam, fixed shadow at K3, fixed terrain at H6, J4, and J6
  • Sand River: Fixed terrain seam
  • Ghost Town Storm: Performance optimization
  • Fisherman’s Bay War: Added missing Jet audio, can no longer access unintended area at J0
  • Karelia: Smoothed terrain at F0 to prevent vehicles from getting stuck
  • Fisherman’s Bay: Blocked unintended area at J0
  • Liberty Falls: Added missing clouds in strategic view
  • Mountain Pass: Blocked unintended area at E4 and H4
  • Cliff: Rocks added to prevent players getting stuck at E6
  • Himmelsdorf Winter: Fixed floating rubble at C6
  • Ensk: Fixed smoke in the smokestack
  • Widepark: Fixed floating building outside of the map border
  • Raseinai: Filled in a gap with rocks to prevent players getting stuck
  • Airfield: Can no longer access unintended area at K0
  • Dukla Pass: Fixed floating tree at D0
  • Deep Assault: Fixed floating sandbags at E0
  • Redshire 1944: Fixed issue that causes tracks to flash red/green
  • El Halluf War: Can no longer access unintended area at K1, fixed invisible collision at K4
  • Cliff Winter: Added lens flare and fixed shadow at A5
  • South Coast: Can no longer access unintended area at H7
  • Runaway Tiger: Fixed floating rock pile at E1
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