Good day everyone,
Recently the World of Tanks developers had an open conference to discuss plans for 1.0 and the future of the game. Here’s the newest info:
- Preferential MM will continue to slowly be phased out, even with vehicles that already have it. The first planned vehicle will be KV-5. The nature of those changes aren’t worked out yet. Though there will likely be the option for gold compensation or the rebalanced vehicle.
- On that note, these plans exist only for Tier 8 premium tanks. Lower (and less expensive) tiers will likely have something different happen to them.
Crew and Crew UI Changes
- The developers are working on a new system for some perks. One of these might be a new version of Sixth Sense that works automatically and is already active to a new commander.
- There are also plans to change up the admittedly terrible crew and barracks UI.
- In addition to changing skills, WG also want to work on possibilities for transferring the crew from tank to tank.
- Most of these changes were prompted by the fact that the current crew skill system is pretty monotonous, with only a few essential skills being selected. The exact nature of these changes haven’t been made completely clear.
- Testing for these changes should start sooner rather than later. A big part of this is communicating these changes to players with highly skilled veteran crews.
- A new version of Personal Missions is set for October of this year.
- There are talks for the possibility of buying tanks with bonds (there are also plans to introduce more goods in general with bonds as the current selection is pretty limited).
- There are no plans to revise the formula for earning experience.
- With WoT 1.0, the option to buy consumables and premium ammo with gold will be removed and the prices of premium ammo will also be adjusted. The next few iterations of Sandbox will test some adjustments to the in-game ammunition economy or even testing entirely new ammunition systems.
- 1.0 will also see some testing for the removal of team damage, arty included.
- There are some plans for an extended complaint system and additional dialogue options/compliment system with allies. The return of general chat after these changes was teased.
- The Super Conqueror has been put on the watch list for closer monitoring.
- No plans on changes to the Type 5.
- After 1.0 WG will be looking into issues with smaller maps and possibly expanding them.
- No T67 nerfs planned.
- WG will release info on the ST-I and IS-4 within the next 6 months.
- WG has plans for something to replace WarGaming League. News for this should come out at the end of the summer.
- If issues with Erlenburg can’t be worked out, it will be left completely like Stalingrad.
- The house in the Redshire capture circle will be removed.
- WG doesn’t believe there are any major issues with artillery at the moment, but is monitoring theme closely.
- The M44 is a known problem at Tier 6.
- There are no plans at the moment for further MM changes, as new rules and restrictions to MM have larger ramifications on the game as a whole, so they need to be carefully considered.
- Possibilities of a PvE mode are being looked into. In addition, the special modes previously seen will make a return this year starting in May, including football.
- Server based in-game replays are also being looked into now that they have been made available on WoT Console.
- Historical Battles will only make a return as a possible PvE mode.
- The T-22 medium is a closed off topic not available for further discussion.
- +/- 25% RNG will not change, even the penetration changes introduced in Blitz.
- Loot boxes will likely make an appearance as rewards for special events.
- The end of the year will see a loyalty program for long-time players.
- There are no plans to change the economy of Tier 10.
- There are plans on creating in-game bots able to accurately mimic the 48% win-rate player for the purposes of testing.
- Tier 10 tank replacements will calm down as the developers work on the introduction of Italian tanks.
- This has been broken down into three stages: Stage 1 has already been introduced. Stage 2 will consist of more possibilities for 2D customization and Stage 3 will consist of customizable 3D elements.