Rework of the map to introduce gameplay changes. The video also shows the borders and beyond. If your vehicle has a high enough power-weight ratio the river is crossable almost anywhere, baring almost vertical banks. Enjoy.
Timecodes (for video):
00:05 Exclusively gameplay changes on the map
02:47 Erlenberg in HD, graphics settings (preset): Ultra
08:19 Showing changes for the boundaries of the map area
09:46 P.S. 🙂 ( Here the graphics are set to low and the 125fps framerate cap has been disabled)
Source WOT Express
14 thoughts on “WoT Erlenberg translation into HD#2”
It’s so fucking beautiful.
I notice a lot of flat open areas, so it will be camping in the build up areas or behind the few hills at the edge of the map.
Like it’s different from what people do now …
A few positions were added in front of the cap circles as well. Overall the map is the same but many may notice the north-east and south-west hills were leveled, it doesn’t promote camping as much as detracts from it, giveing tanks a better time against camping tds that would notmally sit there.
Can you really call that HD map when you see the horrible gigantic boxy windmill???
Now we have another city map. Good job. Just what we wanted.
agreed …. looks too flat
no more bushes ??? only outside the map ??
They did WAY TOO MANY changes physically. I’de much prefer they make a HD replica of the current. This is just going to be another campinovka at this state.
like its not already? worst map in game atm, 15min waste of time every match on there, 1 time all camp one side, other team camp other side.
Music helped a lot.
This is not a TD map any more – and that’s the point they remove hills and cover leave wide open spaces with a corridor of buildings – but TD’s cannot fight in cities – so you get another Heavies only map – more of the same crap time after time – whoever is in charge thinks it should be 15 heavies a side and just fcks game play for the rest – will leave no one playing as the only way will be total gold spam.