WoT Updated Fair Play Policy

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List of Prohibited Mods Changes

Note: The new Fair Play Policy rules take effect tomorrow, June 1.

Which Modifications Will Be Penalized? A New Wording

We also decided to clarify some criteria according to which we consider mods as cheating, harmful and unwelcome. To this end, we’ve rephrased some of the wording in our Fair Play Policy to make it more accurate and precise. We all need it to ensure that cheaters have no chances to spoil your mood and make the game less enjoyable for responsible Commanders.

So, here is an updated list of criteria for prohibited modifications. Players found using them will be penalized (the modified wording is in bold):

  • Revealing the positions of enemies in a way not included in the vanilla client. Marking objects destroyed on the playing field, altering the display of shell flight tracers or calculating and displaying the position of enemy artillery with tracers, as well as those that keep spotted vehicles displayed, even when a player is not aiming at them and isnt in their line of sight
  • Making it easier to block an enemy’s shell by indicating their exact aiming point (for example, with a laser beam)
  • Alerting you when spotted vehicles are reloading, including displaying an enemy’s reloading timer
  • Auto-aim – or “aimbots” – that provide more functionality than the “aim lock” in the vanilla client, including those that aim at the enemy’s weak spots, or at weakly armored vehicles/at enemy vehicles in general, and also fix the sight on the target behind an obstacle or calculate the lead instead of the player
  • Enabling automatic use of non-Premium consumables before the results of the battle have been announced
  • Aiding in finding enemies by letting you adjust the transparency of objects on the map
  • Leaving any tags or indicators located on the playing field where the opponent was spotted by someone from the player’s team
  • Any direct alteration of the physical properties, performance characteristics, or effects of any vehicle or object in the game, or otherwise subverting the game rules

Let’s take the game seriously and play fair! Just remember: players who are caught using forbidden mods for the first time, will receive a warning and a suspension of 7 days. Players found using them for the second time will be permanently banned.


The Mod Hub is still the only place to download  various mods officially approved by Wargaming, without worrying about policy violations. So if you are in doubt whether any modification is a cheat or not, just visit the Mod Hub to discover all the verified and newest mods for World of Tanks.

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WoT Updated Fair Play Policy

7 thoughts on “WoT Updated Fair Play Policy

  1. Anonymous says:

    Seems odd to me that this game us now recognizing and acknowledging that cheats exist for this game that was previously billed as “uncheatable” because of its “server-side” configuration. This move means nothing, nothing will change until they implement as zero-mod stance.

    1. This is not odd at all because the game is still essentially not cheat-able. All you can do is help with “client-side” or user input. It’s not like you can make a shell turn around, change its penetration value, or make yourself invisible to other players, or teleport to wherever you want. In a word, you can never fool the server.

  2. Anonymous says:

    70k matches, never used mods and never will since you don’t need them. Dunno what’s the hard part about realising that fact.

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